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General Tabletop Discussion
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How to give complex martials to those who want them, without taking away the simple martials
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<blockquote data-quote="Njall" data-source="post: 8739479" data-attributes="member: 54719"><p>True, but 3.x feats (at least "core" feats) suffered from both a lack of synergy and didn't really scale at all. </p><p>Stuff like, for example, Tactical feats worked much better in that regard (yes, anyone could grab Shock Trooper and become good at charging. Most martials could also take Combat Brute, which cost 2 more feats, and follow up that first turn with more damage. Fighters, however, could take Shock Trooper, Combat Brute, Elusive Target to avoid being power-attacked into oblivion after dropping their AC by 10-15 points, Karmic Strike and Combat Reflexes to retailate 3-4 times with a massive damage bonus, and still have enough feats to grab, say, Combat Expertise + Improved Combat Expertise and do some off-tanking here and there).</p><p></p><p>Another example were Combat Form feats, presented in the PHB II, which essentialy became better the more you had. </p><p></p><p>That's not to say I'd like to see the game go in that direction, but it can be done. Honestly, I'd just prefer if they created a list of maneuvers and let martials sacrifice attacks to fuel them. </p><p>Just to make them better at, you know, "fighting" in general, instead of "dealing damage" ( like gaining an extra reaction for each attack sacrificed in case you want to tank a bit better, or gain a fixed bonus, say a +2, to skil checks in combat and/or AC/Saving Throws, to gain a smattering of temporart HP, to get special effects on their remaining attacks, like a stun or, in the case of battlemasters, to regain a spent dice...). </p><p>Make them flexible; someone who just wants to deal as much damage as possible can keep attacking 2/3 times per round, while those who'd like to sacrifice a bit of damage for the occasional "cool" effect can do so.</p></blockquote><p></p>
[QUOTE="Njall, post: 8739479, member: 54719"] True, but 3.x feats (at least "core" feats) suffered from both a lack of synergy and didn't really scale at all. Stuff like, for example, Tactical feats worked much better in that regard (yes, anyone could grab Shock Trooper and become good at charging. Most martials could also take Combat Brute, which cost 2 more feats, and follow up that first turn with more damage. Fighters, however, could take Shock Trooper, Combat Brute, Elusive Target to avoid being power-attacked into oblivion after dropping their AC by 10-15 points, Karmic Strike and Combat Reflexes to retailate 3-4 times with a massive damage bonus, and still have enough feats to grab, say, Combat Expertise + Improved Combat Expertise and do some off-tanking here and there). Another example were Combat Form feats, presented in the PHB II, which essentialy became better the more you had. That's not to say I'd like to see the game go in that direction, but it can be done. Honestly, I'd just prefer if they created a list of maneuvers and let martials sacrifice attacks to fuel them. Just to make them better at, you know, "fighting" in general, instead of "dealing damage" ( like gaining an extra reaction for each attack sacrificed in case you want to tank a bit better, or gain a fixed bonus, say a +2, to skil checks in combat and/or AC/Saving Throws, to gain a smattering of temporart HP, to get special effects on their remaining attacks, like a stun or, in the case of battlemasters, to regain a spent dice...). Make them flexible; someone who just wants to deal as much damage as possible can keep attacking 2/3 times per round, while those who'd like to sacrifice a bit of damage for the occasional "cool" effect can do so. [/QUOTE]
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How to give complex martials to those who want them, without taking away the simple martials
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