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General Tabletop Discussion
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How to GM a huge ruin?
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<blockquote data-quote="Croesus" data-source="post: 7236911" data-attributes="member: 35019"><p>As the ruin has numerous collapsed (and, presumably, weakened) passages, you could have the party encounter the anti-paladin across one of the collapsed passages, too far to jump, but still able to communicate. Or if they encounter gnolls, some run away, the party pursues, the passage collapses under the gnolls, with the anti-paladin on the other side. Either way, they can have their discussion, then have to find an alternate path to reach the anti-paladin. </p><p></p><p>Alternately, as this will likely be a three dimensional area, the anti-paladin could be on a level above them, unreachable due to collapsed stairs or only via roundabout passages from where they are. He should be above, as otherwise they might simply jump down to him (taking falling damage) and precipitating combat too soon.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7236911, member: 35019"] As the ruin has numerous collapsed (and, presumably, weakened) passages, you could have the party encounter the anti-paladin across one of the collapsed passages, too far to jump, but still able to communicate. Or if they encounter gnolls, some run away, the party pursues, the passage collapses under the gnolls, with the anti-paladin on the other side. Either way, they can have their discussion, then have to find an alternate path to reach the anti-paladin. Alternately, as this will likely be a three dimensional area, the anti-paladin could be on a level above them, unreachable due to collapsed stairs or only via roundabout passages from where they are. He should be above, as otherwise they might simply jump down to him (taking falling damage) and precipitating combat too soon. [/QUOTE]
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How to GM a huge ruin?
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