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*TTRPGs General
How to guard a teleportation circle
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<blockquote data-quote="Wycen" data-source="post: 6068472" data-attributes="member: 13732"><p>In our Pathfinder game, one of the world conceits are teleportation circles built by the great civilizations that preceded the apocalypse that destroyed most our continent. Once you "control" one, you can use it to move to another teleportation circle under your control, it just takes some residuum to activate. Controlling one is done through a bit of handwavium and a skill check. See below for gaps in this system.</p><p></p><p>In our case, we built our headquarters around one. Some cultists were using a teleportation circle inside a warehouse and when we ended up taking out their forces in the OTHER end of the circuit, they burned down the warehouse inside town and the spot was granted to us by the king. We didn't know the teleporter was there, and the king probably didn't either. At least, that's how I'm remembering things, maybe we knew it was there and that's why we asked for the spot. </p><p></p><p>Anyway, the general public doesn't know it exists. </p><p></p><p>Beside being behind closed doors, we built an iron wrought staircase leading up to the 2nd story around the perimeter to funnel any unfriendly forces toward one hemisphere. That hemisphere is guarded by a golem we acquired and programmed to attack anyone it doesn't recognize. I think maybe they'd have to say a pass word, I'm not sure how the DM sees this working.</p><p></p><p>We may in fact find out soon since a portion of the circuit was tampered with in our last session and we ended up taking a short, as in 4 month trip in real time, surprise trip to the fairy realm. So clearly, you need live eyes and ears watching and guarding your teleporters.</p></blockquote><p></p>
[QUOTE="Wycen, post: 6068472, member: 13732"] In our Pathfinder game, one of the world conceits are teleportation circles built by the great civilizations that preceded the apocalypse that destroyed most our continent. Once you "control" one, you can use it to move to another teleportation circle under your control, it just takes some residuum to activate. Controlling one is done through a bit of handwavium and a skill check. See below for gaps in this system. In our case, we built our headquarters around one. Some cultists were using a teleportation circle inside a warehouse and when we ended up taking out their forces in the OTHER end of the circuit, they burned down the warehouse inside town and the spot was granted to us by the king. We didn't know the teleporter was there, and the king probably didn't either. At least, that's how I'm remembering things, maybe we knew it was there and that's why we asked for the spot. Anyway, the general public doesn't know it exists. Beside being behind closed doors, we built an iron wrought staircase leading up to the 2nd story around the perimeter to funnel any unfriendly forces toward one hemisphere. That hemisphere is guarded by a golem we acquired and programmed to attack anyone it doesn't recognize. I think maybe they'd have to say a pass word, I'm not sure how the DM sees this working. We may in fact find out soon since a portion of the circuit was tampered with in our last session and we ended up taking a short, as in 4 month trip in real time, surprise trip to the fairy realm. So clearly, you need live eyes and ears watching and guarding your teleporters. [/QUOTE]
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