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How to guard a teleportation circle
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<blockquote data-quote="Janx" data-source="post: 6068587" data-attributes="member: 8835"><p>In stargate, that's how long the doorway stays open. That's not the problem I'm talking about, so much as the nature of the stargate coincidentally solves it.</p><p></p><p></p><p>On a teleport pad, there's time before and after the teleport to load up people on the pad and for them to exit the pad before the next teleport comes in.</p><p></p><p>Not that this load and unload takes a lot of time, but the risk increases as the people dawdle on the pad longer and the pad usage frequency increases.</p><p></p><p>Without a blocking mechanism, you have a transporter accident waiting to happen.</p><p></p><p>I deal with this in computer software all the time as lazy developers rationalize not bothering to protect against this kind of thing because "sure it's possible, but it'll never happen that two things will try to consume the same resource at the same time, because it's rarely used"</p><p></p><p>Considering all it takes to prevent is adding "the circle will not accept an incoming teleport if the circle is not empty of non-air objects, and the circle will not send out its occupants if the destination circle is not clear" to the description text.</p><p></p><p>If magic is as complex (or more) as software development to make a teleport network, they can easily solve this important problem with some simple text for the description of how teleport circles work.</p></blockquote><p></p>
[QUOTE="Janx, post: 6068587, member: 8835"] In stargate, that's how long the doorway stays open. That's not the problem I'm talking about, so much as the nature of the stargate coincidentally solves it. On a teleport pad, there's time before and after the teleport to load up people on the pad and for them to exit the pad before the next teleport comes in. Not that this load and unload takes a lot of time, but the risk increases as the people dawdle on the pad longer and the pad usage frequency increases. Without a blocking mechanism, you have a transporter accident waiting to happen. I deal with this in computer software all the time as lazy developers rationalize not bothering to protect against this kind of thing because "sure it's possible, but it'll never happen that two things will try to consume the same resource at the same time, because it's rarely used" Considering all it takes to prevent is adding "the circle will not accept an incoming teleport if the circle is not empty of non-air objects, and the circle will not send out its occupants if the destination circle is not clear" to the description text. If magic is as complex (or more) as software development to make a teleport network, they can easily solve this important problem with some simple text for the description of how teleport circles work. [/QUOTE]
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