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How to Handle a "Character Switcher"?
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<blockquote data-quote="Jin Chi" data-source="post: 422529" data-attributes="member: 2552"><p>There is switching and then there is "switching."</p><p></p><p>We have one player in our group who regularly changes characters in games. It has gotten to the point where it's almost ridiculous. She'll always justify it with a vaguely suitable role-playing reason, but the end result is always another character brought into a game and all of the old plots have to be discarded.</p><p></p><p>It's one thing if you have a character disintegrated and they can't be brought back. It's another thing if you just keep changing characters.</p><p></p><p>I'm in two active long-running campaigns with her. In one she is on her 2nd character. The GM actually made her bring in a character that was something like 8 levels lower than the rest of the group. I think she was pissed (after 10 years, characters tend to be fairly integral to a campaign). In the other, she is on her 3rd character if you don't count the triple personality of her first character.</p><p></p><p>I can only think of one game in which she kept the same character the whole time.</p><p></p><p>So at what point does this really become a problem? I think it depends on the game. We tend to play very character and story-driven campaigns where a death is significant and a character change is extremely inconvenient. We were certain to give her last character a tough time when integrating into a group that has fought side-by-side for many years, died together, and saved the world more than once. Talk about a tough clique.</p><p></p><p>I grow very attached to my characters. After all, they are a part of me. I've never understood anyone switching characters frequently. I've had to due to irrevocable death (sucked into another dimension, captured by irradiated flying hounds, and hung up in a cave to starve to death), but whenver possible, I keep my character and watch him (or her) evolve. I can think of one example of where I had to change characters in the middle of a game. He had crossed the line into evil and his companions refused to travel with him further. It started him on the road to recovery and eventually he was able to join them again, but only after many, many real time and game years.</p><p></p><p>I guess my take on this is, how does the decision effect the campaign? Is it a necessity? Would continuing to play the character cause problems in the group? Or would changing characters in mid-campaign spoil the careful planning of the DM? Obviously the goal is to have fun, so if the character isn't any fun, this could be a problem. But if that is the case, perhaps the GM needs to figure out what it is that the player is not enjoying and perhaps change the game to accomodate them.</p><p></p><p>Jaime</p></blockquote><p></p>
[QUOTE="Jin Chi, post: 422529, member: 2552"] There is switching and then there is "switching." We have one player in our group who regularly changes characters in games. It has gotten to the point where it's almost ridiculous. She'll always justify it with a vaguely suitable role-playing reason, but the end result is always another character brought into a game and all of the old plots have to be discarded. It's one thing if you have a character disintegrated and they can't be brought back. It's another thing if you just keep changing characters. I'm in two active long-running campaigns with her. In one she is on her 2nd character. The GM actually made her bring in a character that was something like 8 levels lower than the rest of the group. I think she was pissed (after 10 years, characters tend to be fairly integral to a campaign). In the other, she is on her 3rd character if you don't count the triple personality of her first character. I can only think of one game in which she kept the same character the whole time. So at what point does this really become a problem? I think it depends on the game. We tend to play very character and story-driven campaigns where a death is significant and a character change is extremely inconvenient. We were certain to give her last character a tough time when integrating into a group that has fought side-by-side for many years, died together, and saved the world more than once. Talk about a tough clique. I grow very attached to my characters. After all, they are a part of me. I've never understood anyone switching characters frequently. I've had to due to irrevocable death (sucked into another dimension, captured by irradiated flying hounds, and hung up in a cave to starve to death), but whenver possible, I keep my character and watch him (or her) evolve. I can think of one example of where I had to change characters in the middle of a game. He had crossed the line into evil and his companions refused to travel with him further. It started him on the road to recovery and eventually he was able to join them again, but only after many, many real time and game years. I guess my take on this is, how does the decision effect the campaign? Is it a necessity? Would continuing to play the character cause problems in the group? Or would changing characters in mid-campaign spoil the careful planning of the DM? Obviously the goal is to have fun, so if the character isn't any fun, this could be a problem. But if that is the case, perhaps the GM needs to figure out what it is that the player is not enjoying and perhaps change the game to accomodate them. Jaime [/QUOTE]
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