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How to Handle a "Character Switcher"?
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<blockquote data-quote="Dreaddisease" data-source="post: 423378" data-attributes="member: 3548"><p>I have to agree on the idea that it isn't that bad to character switch, especially after a character death. How do you know his character (after tasting the afterlife) would want to return to his mortal state? Thats a hard decision, one that any of my characters would have a problem with (considering that all my characters have a pretty high Intelligence and are interested in Planar doings, the gods and astrology. Imagine if you tasted the total knowledge and happiness of a perfect afterlife (lets say a holy Paladin dies and goes off to be with Heironeous), why would you want to return to the torment and struggles of life? </p><p></p><p>But that is only one aspect. There are other very good RP reasons to change characters. Maybe your character is weakwilled but a good fighter type. The minute he realizes that there are tougher things in this world than him may be the last time he puts his life on the line to adventure. Everyone starts out heroic, but few rarely make it to the hall of great heroes (or whatever you call the memory of heroes). Some people are after riches and power. SUddenly they are powerful and have enough stuff of value that they can retire and live like kings. So why should they go out and put their neck on the line to save a small town millions of miles away from a dragon? Or travel to find a better weapon when all he really wants is a quite castle in which to raise a family? Or why should that ranger who avenged his parents death by killing the orc leader continue to go on with adventuring?</p><p></p><p>and sometimes we as players get bored with our characters. We really thought that our dwarven defender would be great but after 3 levels of playing him we realize that he is useless. Takes him twice as long to get into battle because of his armor. His damage, though consistent, does not match the ranger, plus the enemy is always moving, making it hard to do our stance. We really thought that bard would be a great addition to the party but find that the hack and slash games are not conducive to what the character intention was. </p><p></p><p>And sometimes we just want to try everything out and metagame.</p><p></p><p>Just consider those before you get to harsh.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 423378, member: 3548"] I have to agree on the idea that it isn't that bad to character switch, especially after a character death. How do you know his character (after tasting the afterlife) would want to return to his mortal state? Thats a hard decision, one that any of my characters would have a problem with (considering that all my characters have a pretty high Intelligence and are interested in Planar doings, the gods and astrology. Imagine if you tasted the total knowledge and happiness of a perfect afterlife (lets say a holy Paladin dies and goes off to be with Heironeous), why would you want to return to the torment and struggles of life? But that is only one aspect. There are other very good RP reasons to change characters. Maybe your character is weakwilled but a good fighter type. The minute he realizes that there are tougher things in this world than him may be the last time he puts his life on the line to adventure. Everyone starts out heroic, but few rarely make it to the hall of great heroes (or whatever you call the memory of heroes). Some people are after riches and power. SUddenly they are powerful and have enough stuff of value that they can retire and live like kings. So why should they go out and put their neck on the line to save a small town millions of miles away from a dragon? Or travel to find a better weapon when all he really wants is a quite castle in which to raise a family? Or why should that ranger who avenged his parents death by killing the orc leader continue to go on with adventuring? and sometimes we as players get bored with our characters. We really thought that our dwarven defender would be great but after 3 levels of playing him we realize that he is useless. Takes him twice as long to get into battle because of his armor. His damage, though consistent, does not match the ranger, plus the enemy is always moving, making it hard to do our stance. We really thought that bard would be a great addition to the party but find that the hack and slash games are not conducive to what the character intention was. And sometimes we just want to try everything out and metagame. Just consider those before you get to harsh. [/QUOTE]
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