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General Tabletop Discussion
*TTRPGs General
How to Handle a "Character Switcher"?
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<blockquote data-quote="Shallown" data-source="post: 423447" data-attributes="member: 1368"><p>If A player has become bored or unhappy with a character I let them switch, usually without penalty. It happens. But I have to belive that is why they switched. I as a GM have to have seen that boredom disatisfaction. The reason is I have half my group as people who like to make up characters and play new things. And that just disrupts the game and they know this. Becuase I have told them it screws up my plans as a GM. I wnat them to be happy but just switching to switch doesn't fly.</p><p></p><p>Character deaths that cannot be resolved (ie raise dead or character/ player just not wanting to come back) mean a new character equal to the old one. I don't start them at a lower level. Why punish them? most people argue the new character didn't earn the experience. How in the hell do you know. The earned it off screen just like the character who died earned it on screen. The player shouldn't be penalized for losing a character any more than they are normally for having a new character. Having a new character is enough penalty, they lack depth in the campaign the new characters don't know or trust them. (At least that is the way my players act.) and other things. They haven't earned enough thinsg within the game to also punish them with an experience point penalty.</p><p></p><p>Character switchers often find out in my games having an in game history is worth more than some new idea or trick they want to try and often that trick turnr out to not be worth it. My players are still little bit more Rollplayers than Role players but they are getting closer to the balance of those two things that I enjoy and until then I guess I'll just be patient and hope our styles sync even more but for now we have a blast.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 423447, member: 1368"] If A player has become bored or unhappy with a character I let them switch, usually without penalty. It happens. But I have to belive that is why they switched. I as a GM have to have seen that boredom disatisfaction. The reason is I have half my group as people who like to make up characters and play new things. And that just disrupts the game and they know this. Becuase I have told them it screws up my plans as a GM. I wnat them to be happy but just switching to switch doesn't fly. Character deaths that cannot be resolved (ie raise dead or character/ player just not wanting to come back) mean a new character equal to the old one. I don't start them at a lower level. Why punish them? most people argue the new character didn't earn the experience. How in the hell do you know. The earned it off screen just like the character who died earned it on screen. The player shouldn't be penalized for losing a character any more than they are normally for having a new character. Having a new character is enough penalty, they lack depth in the campaign the new characters don't know or trust them. (At least that is the way my players act.) and other things. They haven't earned enough thinsg within the game to also punish them with an experience point penalty. Character switchers often find out in my games having an in game history is worth more than some new idea or trick they want to try and often that trick turnr out to not be worth it. My players are still little bit more Rollplayers than Role players but they are getting closer to the balance of those two things that I enjoy and until then I guess I'll just be patient and hope our styles sync even more but for now we have a blast. Later [/QUOTE]
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How to Handle a "Character Switcher"?
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