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How to Handle a "Character Switcher"?
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<blockquote data-quote="Dreaddisease" data-source="post: 423761" data-attributes="member: 3548"><p>I think you missed the point a little. </p><p></p><p>It can depend on how you run your campaign. If a rogue who specializes in pick pocketting never ever gets a chance because every time he asks the DM says there is nothing or if he tries to be diplomatic in situation but everything turns into a battle no matter what then what is he supposed to do? Sometimes it comes down to what the DM expects. Make sure you are doing everything possible yourself in the campaign before you dictate how a player should act. </p><p></p><p>I was trying to point out that a style of the game can really make it hard on players. Hack and Slash do not help when your character wants to play a bard, and vice versa. If you are really trying to get political intrigue and role playing situations it can really be tiresome for the fighter with a low wis and int who spends half his time at the table doing nothing. We all want to be doing something when we play. So my suggestion is to make sure that players are included and that characters are benficial to the party. </p><p></p><p>A character switcher may be frustrated with the game. Its just a matter of communication. </p><p></p><p>In the case that this thread was started I would say to the player that he needs to consider the whole thing carefully. Talk to him as to his reasons why. Again the player can always not allow his character to come back. Tough.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 423761, member: 3548"] I think you missed the point a little. It can depend on how you run your campaign. If a rogue who specializes in pick pocketting never ever gets a chance because every time he asks the DM says there is nothing or if he tries to be diplomatic in situation but everything turns into a battle no matter what then what is he supposed to do? Sometimes it comes down to what the DM expects. Make sure you are doing everything possible yourself in the campaign before you dictate how a player should act. I was trying to point out that a style of the game can really make it hard on players. Hack and Slash do not help when your character wants to play a bard, and vice versa. If you are really trying to get political intrigue and role playing situations it can really be tiresome for the fighter with a low wis and int who spends half his time at the table doing nothing. We all want to be doing something when we play. So my suggestion is to make sure that players are included and that characters are benficial to the party. A character switcher may be frustrated with the game. Its just a matter of communication. In the case that this thread was started I would say to the player that he needs to consider the whole thing carefully. Talk to him as to his reasons why. Again the player can always not allow his character to come back. Tough. [/QUOTE]
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