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General Tabletop Discussion
*TTRPGs General
How to Handle a Chase
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<blockquote data-quote="Celebrim" data-source="post: 5379520" data-attributes="member: 4937"><p>Chases like that tend to fall into the fighting withdraw category, and generally work pretty well using just the standard combat rules. But any time your chase starts to depend on simultaneous movement (both parties going flat out but the distance between them not changing that much) some modification of the default turn order and/or resolution method in D20 is required. </p><p></p><p></p><p></p><p>I don't know much about the Gamemastery Guide, but while Hot Pursuit to me favors a preplanned chase (or 'chase as dungeon') scenario, I have used the rules to resolve impromptu chases before.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5379520, member: 4937"] Chases like that tend to fall into the fighting withdraw category, and generally work pretty well using just the standard combat rules. But any time your chase starts to depend on simultaneous movement (both parties going flat out but the distance between them not changing that much) some modification of the default turn order and/or resolution method in D20 is required. I don't know much about the Gamemastery Guide, but while Hot Pursuit to me favors a preplanned chase (or 'chase as dungeon') scenario, I have used the rules to resolve impromptu chases before. [/QUOTE]
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