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General Tabletop Discussion
*TTRPGs General
How to handle a fast-paced time intensive detective adventure
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<blockquote data-quote="Creamsteak" data-source="post: 1937875" data-attributes="member: 552"><p>I'm currently working on my adventure for tomorrow night. It's going to be one of the last two adventures my Eberron group has in the city of Sharn for a long time. This particular adventure is going to be the very first time intensive adventure that they have, and hopefully the least dungeon-crawl like. The group has solved mystery after mystery, often coming at it from different angles (the group isn't fixed at all, they've all got independent lives, and just so happen to come together against the same foes and quests). Below I've noted some things about my current plans for the adventure, and the current group, as well as the stats for the adversary.</p><p></p><p>The situation is this: The Lyrandar tower (detailed in the Sharn web enhancement) is under attack. Someone is trying to place magical "bombs" throughout the tower in order to bring it crashing down into the ground. The group is roughly 8.5th level, with 4 expected players at the table that night. </p><p></p><p>I'm looking for ideas on how to get a fast paced detective adventure running. The goal will be to find all five bombs that are in the tower at the start of the adventure, by both questioning witnesses and inspecting the place. General advice is helpful, but I could also use help picking "interesting" places for the bombs, including outside the tower (the villain has boots of spider climb and a ring of feather fallign) and in places that would otherwise go uninspected.</p><p></p><p>So, anyone have any ideas? I might need to adjust the bomb or the opponent some more, I'm not certain on that either.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1937875, member: 552"] I'm currently working on my adventure for tomorrow night. It's going to be one of the last two adventures my Eberron group has in the city of Sharn for a long time. This particular adventure is going to be the very first time intensive adventure that they have, and hopefully the least dungeon-crawl like. The group has solved mystery after mystery, often coming at it from different angles (the group isn't fixed at all, they've all got independent lives, and just so happen to come together against the same foes and quests). Below I've noted some things about my current plans for the adventure, and the current group, as well as the stats for the adversary. The situation is this: The Lyrandar tower (detailed in the Sharn web enhancement) is under attack. Someone is trying to place magical "bombs" throughout the tower in order to bring it crashing down into the ground. The group is roughly 8.5th level, with 4 expected players at the table that night. I'm looking for ideas on how to get a fast paced detective adventure running. The goal will be to find all five bombs that are in the tower at the start of the adventure, by both questioning witnesses and inspecting the place. General advice is helpful, but I could also use help picking "interesting" places for the bombs, including outside the tower (the villain has boots of spider climb and a ring of feather fallign) and in places that would otherwise go uninspected. So, anyone have any ideas? I might need to adjust the bomb or the opponent some more, I'm not certain on that either. [/QUOTE]
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How to handle a fast-paced time intensive detective adventure
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