Marcon
First Post
One of my players decided to play an undercover Shahalesti agent in Gate Pass. He has been sent on a mission a while back to investigate the rumors of an imminent war on the city.
I can foresee this as being a problem as early as Act 2 in the first adventure. When it becomes obvious that Shahalesti is after the same military case as the PCs, how will that particular PC react? How can the bond with Torrent and the other PCs be so strong that he does not feel compelled to reveal his true colors and switch sides?
I want to reward the player for coming up with such an original idea but OTOH, I haven't read every adventure cover-to-cover so I don't really know how big a role Shahalesti plays in the outcome and therefore don't want to start on the wrong track right at the beginning.
Any ideas?
-Marcon
I can foresee this as being a problem as early as Act 2 in the first adventure. When it becomes obvious that Shahalesti is after the same military case as the PCs, how will that particular PC react? How can the bond with Torrent and the other PCs be so strong that he does not feel compelled to reveal his true colors and switch sides?
I want to reward the player for coming up with such an original idea but OTOH, I haven't read every adventure cover-to-cover so I don't really know how big a role Shahalesti plays in the outcome and therefore don't want to start on the wrong track right at the beginning.
Any ideas?
-Marcon