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How to handle a Shahalesti PC?
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<blockquote data-quote="RangerWickett" data-source="post: 4449777" data-attributes="member: 63"><p>The basic overview is that the ruler of the Shahalesti -- Shaaladel -- was once sort of next in line after Coaltongue. His nation was allied with Ragseia, and he expected that when the emperor died, rule would pass to him. But then Coaltongue became immortal, and relations between their two nations soured, and then somehow the 'immortal' Coaltongue died, and Leska took his place. So now Shaaladel is worried. He wants to defeat Ragesia, and maybe rule it for himself, but he isn't sure he can do it alone. Also, he's kind of a Machiavellian bastard himself, so the heroes probably don't want him in charge.</p><p></p><p>In adventure 2, in the course of their travels the heroes find out that the Shahalesti were responsible for torching the forest of a group of elves who were hostile to their nation.</p><p></p><p>In adventure 3, the Shahalesti fleet blockades Seaquen in an effort to force them to join Shaaladel's side, and the heroes have to help stop the two sides from coming to blows.</p><p></p><p>In adventure 6, Shaaladel's daughter Shalosha is working with the general of one of Ragesia's armies; the general has decided he wants to take on Leska, and they're trying to work together to retrieve the Torch of the Burning Sky.</p><p></p><p>Adventure 7 is set in Shahalesti, where you find out some skeletons in Shaaladel's closet.</p><p></p><p>Adventure 9 has the heroes finally joining as allies with Shaaladel, because they need his help, despite that he's clearly not trustworthy.</p><p></p><p>Hopefully a Shahalesti PC will figure out a compromise; he'll be in a unique position to come up with a way to please both sides, probably by making a copy of the text (with the aid of, say, Diogenes in the academy). I'd recommend you have any Shahalesti NPCs that the heroes get friendly with to warn them <em>not</em> to come through their nation. </p><p></p><p>For out-of-game reasons, this could potentially lead to a big change in the campaign, with the PCs allying with the Shahalesti, and then later having to get the help of the resistance. You could do it, but it would require a bit of reworking.</p><p></p><p>The in-game reason would be that the Shahalesti are very nervous about spies, and there's a good chance any foreigners coming through would be taken as prisoners of war. Shahalesti NPCs that the heroes make friends with would actually encourage the PCs to go to Seaquen, so they could encourage the mages of Seaquen to be allies.</p><p></p><p>Oh, and if the PCs decide not to negotiate, well, drama and strife is always fun.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4449777, member: 63"] The basic overview is that the ruler of the Shahalesti -- Shaaladel -- was once sort of next in line after Coaltongue. His nation was allied with Ragseia, and he expected that when the emperor died, rule would pass to him. But then Coaltongue became immortal, and relations between their two nations soured, and then somehow the 'immortal' Coaltongue died, and Leska took his place. So now Shaaladel is worried. He wants to defeat Ragesia, and maybe rule it for himself, but he isn't sure he can do it alone. Also, he's kind of a Machiavellian bastard himself, so the heroes probably don't want him in charge. In adventure 2, in the course of their travels the heroes find out that the Shahalesti were responsible for torching the forest of a group of elves who were hostile to their nation. In adventure 3, the Shahalesti fleet blockades Seaquen in an effort to force them to join Shaaladel's side, and the heroes have to help stop the two sides from coming to blows. In adventure 6, Shaaladel's daughter Shalosha is working with the general of one of Ragesia's armies; the general has decided he wants to take on Leska, and they're trying to work together to retrieve the Torch of the Burning Sky. Adventure 7 is set in Shahalesti, where you find out some skeletons in Shaaladel's closet. Adventure 9 has the heroes finally joining as allies with Shaaladel, because they need his help, despite that he's clearly not trustworthy. Hopefully a Shahalesti PC will figure out a compromise; he'll be in a unique position to come up with a way to please both sides, probably by making a copy of the text (with the aid of, say, Diogenes in the academy). I'd recommend you have any Shahalesti NPCs that the heroes get friendly with to warn them [i]not[/i] to come through their nation. For out-of-game reasons, this could potentially lead to a big change in the campaign, with the PCs allying with the Shahalesti, and then later having to get the help of the resistance. You could do it, but it would require a bit of reworking. The in-game reason would be that the Shahalesti are very nervous about spies, and there's a good chance any foreigners coming through would be taken as prisoners of war. Shahalesti NPCs that the heroes make friends with would actually encourage the PCs to go to Seaquen, so they could encourage the mages of Seaquen to be allies. Oh, and if the PCs decide not to negotiate, well, drama and strife is always fun. [/QUOTE]
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