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How to handle a Shahalesti PC?
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<blockquote data-quote="FunkBGR" data-source="post: 4453274" data-attributes="member: 3895"><p>I was a player in CrazyEights game as an Elven Commander, stationed in Gate Pass as a some sort of training program for the Gryphon Cavalry. Needless to say, I had to make some tough choices in the game. </p><p></p><p>Some of the memorable moments include arguing with the rest of the PC's that Seaquen SHOULD give in to the Sha demands, for example. The party was "at odds" with me for a couple of discussions, especially since I played up a fairly rigid good outlook, and almost complete and utter faith in that the Shahalesti were the good guys. Then later on, when it became clear that members of the Shahalesti weren't as good as me, we had a falling out. </p><p></p><p>It's totally doable, and can easily create some good party tension. Do not let it overshadow decisions though - I'd make sure the player knows that party cohesion is really important, and that it's a decision that could put them at odds later on. If it becomes too much, they may have to retire the character, or switch gears.</p><p></p><p>Edit:</p><p>As far as Gate Pass, point out to the player that tough decisions may come up, and tell them your reservations. You don't have explain exactly why - but point out that you're thinking about it. Most people will be understanding. </p><p></p><p>To be honest, I'd let them go for it, and try to give them "side missions" via email or something (a.k.a. their contacts). Have the missions be easy at first (report on this), and scale it up to actual sabotage of the party in some cases. Depending on how they react, you might cause them to "defect" to the party side. Just be careful if they don't - I wouldn't sabotage a party that isn't mature enough to handle it in-character. If it became a problem, you might have to just ask them to swap it out, as if they were "found out as a spy" or something.</p></blockquote><p></p>
[QUOTE="FunkBGR, post: 4453274, member: 3895"] I was a player in CrazyEights game as an Elven Commander, stationed in Gate Pass as a some sort of training program for the Gryphon Cavalry. Needless to say, I had to make some tough choices in the game. Some of the memorable moments include arguing with the rest of the PC's that Seaquen SHOULD give in to the Sha demands, for example. The party was "at odds" with me for a couple of discussions, especially since I played up a fairly rigid good outlook, and almost complete and utter faith in that the Shahalesti were the good guys. Then later on, when it became clear that members of the Shahalesti weren't as good as me, we had a falling out. It's totally doable, and can easily create some good party tension. Do not let it overshadow decisions though - I'd make sure the player knows that party cohesion is really important, and that it's a decision that could put them at odds later on. If it becomes too much, they may have to retire the character, or switch gears. Edit: As far as Gate Pass, point out to the player that tough decisions may come up, and tell them your reservations. You don't have explain exactly why - but point out that you're thinking about it. Most people will be understanding. To be honest, I'd let them go for it, and try to give them "side missions" via email or something (a.k.a. their contacts). Have the missions be easy at first (report on this), and scale it up to actual sabotage of the party in some cases. Depending on how they react, you might cause them to "defect" to the party side. Just be careful if they don't - I wouldn't sabotage a party that isn't mature enough to handle it in-character. If it became a problem, you might have to just ask them to swap it out, as if they were "found out as a spy" or something. [/QUOTE]
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