Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to handle adventuring loot outside of a strong economy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8127428" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Ok. Hmmm...</p><p></p><p>How about just creating a new "Save" called "Treasure"? Base it on the PC's highest stat at character creation. When need arises to purchase or trade for something, have him make a "Treasure Save/Check", with a DC equating to however valuable the item/service is at that time in that area in that circumstance (re: buying a wool blanket in the middle of July while in the tropics should be easier than buying one in the beginning of January during a snow storm in a cold snap). If the PC fails the check, he puts an "X" next to the Save on his sheet; indicating his next check is at disadvantage until he "finds more treasure".</p><p></p><p>Finding Treasure: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Just as the tin says. You don't have to give out actual GP values for ANYTHING. Just call it "Treasure", "Some Treasure", "A lot of Treasure", etc. On the characters sheet, they can just place a 'tick mark' next to the word "Treasure" where they would normally have a specific accounting of wealth/coins. Each time they succeed in making a Treasure Save/Check, they erase one 'Treasure Tick Mark'. If they get to zero, they have no measurable wealth left, obviously, so they can't make any Treasure Save/Check without Disadvantage and that is AFTER they make some kind of deal with the person (IOU, work-for-pay, errand/quest, etc).</p><p></p><p>Now, when tryin to "sell magic items because you got a new one", you don't have to RP it that way. Simply RP it however you want. Maybe the PC has gotten to know a Sargent of the Watch and has decided to 'gift' the old magic dagger to the Sargent. The PC then adds a Treasure Tick to his character sheet. Why? Maybe the Sargent has the coin...or maybe he knows several people in town...the blacksmith, innkeeper, butcher, etc and puts in a good word, or who knows? The skies the limit here; no need to keep track of every GP and whatnot.</p><p></p><p>Benefits: Quick, easy and doesn't drag down into counting every single coin or trying to equate "how many GP's for item X, Y and Z", but at the same time there is a sense of accomplishment to the Player when they discover Treasure and add a tick or three to their Treasure List. They can also RP their characters wealth, "Good sir! I would like three bottles of your finest whisky! [rolls Treasure, succeeds, marks of a Treasure Tick Mark] Here, this should cover it... [tosses a small back of gold and silver coins to the tavern master]". That, to me, is much more evocative than "How much for three bottles of your finest whisky?", and then getting a number, then the player looking at his coin and converting silver into gold, then subtracting that exact amount.</p><p></p><p>Maybe something like that?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8127428, member: 45197"] Hiya! Ok. Hmmm... How about just creating a new "Save" called "Treasure"? Base it on the PC's highest stat at character creation. When need arises to purchase or trade for something, have him make a "Treasure Save/Check", with a DC equating to however valuable the item/service is at that time in that area in that circumstance (re: buying a wool blanket in the middle of July while in the tropics should be easier than buying one in the beginning of January during a snow storm in a cold snap). If the PC fails the check, he puts an "X" next to the Save on his sheet; indicating his next check is at disadvantage until he "finds more treasure". Finding Treasure: :) Just as the tin says. You don't have to give out actual GP values for ANYTHING. Just call it "Treasure", "Some Treasure", "A lot of Treasure", etc. On the characters sheet, they can just place a 'tick mark' next to the word "Treasure" where they would normally have a specific accounting of wealth/coins. Each time they succeed in making a Treasure Save/Check, they erase one 'Treasure Tick Mark'. If they get to zero, they have no measurable wealth left, obviously, so they can't make any Treasure Save/Check without Disadvantage and that is AFTER they make some kind of deal with the person (IOU, work-for-pay, errand/quest, etc). Now, when tryin to "sell magic items because you got a new one", you don't have to RP it that way. Simply RP it however you want. Maybe the PC has gotten to know a Sargent of the Watch and has decided to 'gift' the old magic dagger to the Sargent. The PC then adds a Treasure Tick to his character sheet. Why? Maybe the Sargent has the coin...or maybe he knows several people in town...the blacksmith, innkeeper, butcher, etc and puts in a good word, or who knows? The skies the limit here; no need to keep track of every GP and whatnot. Benefits: Quick, easy and doesn't drag down into counting every single coin or trying to equate "how many GP's for item X, Y and Z", but at the same time there is a sense of accomplishment to the Player when they discover Treasure and add a tick or three to their Treasure List. They can also RP their characters wealth, "Good sir! I would like three bottles of your finest whisky! [rolls Treasure, succeeds, marks of a Treasure Tick Mark] Here, this should cover it... [tosses a small back of gold and silver coins to the tavern master]". That, to me, is much more evocative than "How much for three bottles of your finest whisky?", and then getting a number, then the player looking at his coin and converting silver into gold, then subtracting that exact amount. Maybe something like that? ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to handle adventuring loot outside of a strong economy?
Top