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How to handle adventuring loot outside of a strong economy?
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<blockquote data-quote="Umbran" data-source="post: 8128628" data-attributes="member: 177"><p>This is aside from the economic discussion but, I am genuinely curious. Why not?</p><p></p><p>There was some issue in the past with... urban development and arcane magic, it sounds like? So... why aren't the natives the most potent druid/barbarian culture on the planet?</p><p></p><p>And, as I said... having a bunch of immigrants come and lord over powerless, underdeveloped natives... isn't such a good look. </p><p></p><p></p><p></p><p>So... just two sessions ago, my group of PCs was in a village that was under threat. And, we worked out that we had sufficient wealth on our persons to <em>evacuate the town</em>. Provide food and water, transport for same, significant levels of equipment for the trip, for several days journey to the nearest haven, for 600+ people, to keep them safe while we dealt with the issues. It would only take about a quarter of the cash resources we had on hand, that we don't have any plans for anyway.</p><p></p><p>There's plenty of opportunity for PCs to throw money at problems. Most of us just don't stop to think of it.</p><p></p><p></p><p></p><p>Okay, so... why should the PCs interact with them? These people have no power. They are not interested in what the PCs may have to trade. You say you don't like the idea of them asking the PCs to do favors for them. What incentive do the PCs have to spend time with these people?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8128628, member: 177"] This is aside from the economic discussion but, I am genuinely curious. Why not? There was some issue in the past with... urban development and arcane magic, it sounds like? So... why aren't the natives the most potent druid/barbarian culture on the planet? And, as I said... having a bunch of immigrants come and lord over powerless, underdeveloped natives... isn't such a good look. So... just two sessions ago, my group of PCs was in a village that was under threat. And, we worked out that we had sufficient wealth on our persons to [I]evacuate the town[/I]. Provide food and water, transport for same, significant levels of equipment for the trip, for several days journey to the nearest haven, for 600+ people, to keep them safe while we dealt with the issues. It would only take about a quarter of the cash resources we had on hand, that we don't have any plans for anyway. There's plenty of opportunity for PCs to throw money at problems. Most of us just don't stop to think of it. Okay, so... why should the PCs interact with them? These people have no power. They are not interested in what the PCs may have to trade. You say you don't like the idea of them asking the PCs to do favors for them. What incentive do the PCs have to spend time with these people? [/QUOTE]
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How to handle adventuring loot outside of a strong economy?
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