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How to handle attack bonuses in multiclassing
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<blockquote data-quote="Li Shenron" data-source="post: 6133192" data-attributes="member: 1465"><p>I am not sure how much that would help... It's just that the progressions are affected by bounded accuracy and go up only to +5 through 20 levels. OTOH they must relatively quickly create some difference between martial characters and semi-martials like clerics and rogues. </p><p></p><p>Non-martial characters aren't that important when they are single class: Druids get a very low progression because they are supposed to wildshape for melee or otherwise use spells, Wizards don't even get a progression because they are supposed to never need to fight with weapons. But these can be changed exactly to fix whatever multiclassing problem, if their single-class characters are supposed to almost never use the attack bonus (and when they do, it's max -5 from martials anyway, so it's still not as far away as in 3e).</p><p></p><p>One thing that needs to be decided, is if want to we want multiclass characters to give up (if anything). Clearly, they are giving up special abilities that are granted at fixed, specific levels, so if you multiclass Fighter/Barbarian you get some features from the first and some from the second.</p><p></p><p>However, all that a Wizard gets is practically spells, and we have the old problem that delaying your spell acquisition is painful, to the point that being half-Wiz half-something-else makes you always a lot behind a single-class Wiz.</p><p></p><p>Losing two points of attack bonus (the worst case in all three examples of mine above) might be a lot if compared to the max +5, but it doesn't necessarily make the PC unplayable. However, it certainly would be unexpected to lose even a point of attack bonus when multiclassing two martial classes!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6133192, member: 1465"] I am not sure how much that would help... It's just that the progressions are affected by bounded accuracy and go up only to +5 through 20 levels. OTOH they must relatively quickly create some difference between martial characters and semi-martials like clerics and rogues. Non-martial characters aren't that important when they are single class: Druids get a very low progression because they are supposed to wildshape for melee or otherwise use spells, Wizards don't even get a progression because they are supposed to never need to fight with weapons. But these can be changed exactly to fix whatever multiclassing problem, if their single-class characters are supposed to almost never use the attack bonus (and when they do, it's max -5 from martials anyway, so it's still not as far away as in 3e). One thing that needs to be decided, is if want to we want multiclass characters to give up (if anything). Clearly, they are giving up special abilities that are granted at fixed, specific levels, so if you multiclass Fighter/Barbarian you get some features from the first and some from the second. However, all that a Wizard gets is practically spells, and we have the old problem that delaying your spell acquisition is painful, to the point that being half-Wiz half-something-else makes you always a lot behind a single-class Wiz. Losing two points of attack bonus (the worst case in all three examples of mine above) might be a lot if compared to the max +5, but it doesn't necessarily make the PC unplayable. However, it certainly would be unexpected to lose even a point of attack bonus when multiclassing two martial classes! [/QUOTE]
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