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How to handle attack bonuses in multiclassing
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6133218" data-attributes="member: 882"><p>If the progressions were regular, then it could work as follows (slashes to help readability only):</p><p></p><p>Good Attack: +1 for your first class, +1 per 5 levels of good classes</p><p>1 1 1 1 2 / 2 2 2 3 3 / 3 3 4 4 4 / 4 5 5 5 5</p><p>Medium Attack: +1 for your first class, +1 per 7 levels of medium classes</p><p>1 1 1 1 1 / 1 2 2 2 2 / 2 2 2 3 3 / 3 3 3 3 3</p><p>Bad Attack: 0 for your first class, 0 per levels of bad classes</p><p>0 0 0 0 0 / 0 0 0 0 0 / 0 0 0 0 0 / 0 0 0 0 0</p><p></p><p>For multiclass simply add your attack bonuses together, accounting for the 'first class rule'. Ftr1/Clr1 has +1, Ftr5/Clr5 has +2 (same as Clr 10, 1 lower than Ftr 10), Ftr 10/Clr10 has +4 (1 better than Clr 10, 1 worse than Ftr 10). Mixed martial classes progress as normal, mixed semi-martial classes progress as usual. Wizards multiclassing to any other class don't get a sudden +1, because of the first class rule.</p><p></p><p>These progressions are based on the numbers we already have, but I think neater would be (+1)+1/4 levels for good classes (so +1 to +6), (+1)+1/6 levels of medium classes (so + 1 to +4) and (0)+1/8 levels (or just nothing) for bad classes (so 0 to 2 or 0 to 0).</p><p></p><p>For spellcasting, I think you go for a similar system. Your levels count as good (1 for 1), medium (2 for 1) or bad (4 for 1 or nothing). With a standard spell slot progression, good classes get to 9th level spells at 17th level as usual, medium classes get to 5th level spells at 18th level. Mixtures get somewhere in between. What if you combine Wizard and Cleric? Your 10 Wizard levels give you 10 Wizard spells prepared, your 10 Cleric levels give you 10 Cleric spells prepared. This might not be limiting enough - it depends what other class features you give up for missing those later 10 levels of either. You would also need a rule that says no preparation/casting of spell levels higher than your class level - so a Wiz15/Clr5 can only spend up to 5th level slots on Cleric spells.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6133218, member: 882"] If the progressions were regular, then it could work as follows (slashes to help readability only): Good Attack: +1 for your first class, +1 per 5 levels of good classes 1 1 1 1 2 / 2 2 2 3 3 / 3 3 4 4 4 / 4 5 5 5 5 Medium Attack: +1 for your first class, +1 per 7 levels of medium classes 1 1 1 1 1 / 1 2 2 2 2 / 2 2 2 3 3 / 3 3 3 3 3 Bad Attack: 0 for your first class, 0 per levels of bad classes 0 0 0 0 0 / 0 0 0 0 0 / 0 0 0 0 0 / 0 0 0 0 0 For multiclass simply add your attack bonuses together, accounting for the 'first class rule'. Ftr1/Clr1 has +1, Ftr5/Clr5 has +2 (same as Clr 10, 1 lower than Ftr 10), Ftr 10/Clr10 has +4 (1 better than Clr 10, 1 worse than Ftr 10). Mixed martial classes progress as normal, mixed semi-martial classes progress as usual. Wizards multiclassing to any other class don't get a sudden +1, because of the first class rule. These progressions are based on the numbers we already have, but I think neater would be (+1)+1/4 levels for good classes (so +1 to +6), (+1)+1/6 levels of medium classes (so + 1 to +4) and (0)+1/8 levels (or just nothing) for bad classes (so 0 to 2 or 0 to 0). For spellcasting, I think you go for a similar system. Your levels count as good (1 for 1), medium (2 for 1) or bad (4 for 1 or nothing). With a standard spell slot progression, good classes get to 9th level spells at 17th level as usual, medium classes get to 5th level spells at 18th level. Mixtures get somewhere in between. What if you combine Wizard and Cleric? Your 10 Wizard levels give you 10 Wizard spells prepared, your 10 Cleric levels give you 10 Cleric spells prepared. This might not be limiting enough - it depends what other class features you give up for missing those later 10 levels of either. You would also need a rule that says no preparation/casting of spell levels higher than your class level - so a Wiz15/Clr5 can only spend up to 5th level slots on Cleric spells. [/QUOTE]
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