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How to handle attack bonuses in multiclassing
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<blockquote data-quote="Sadrik" data-source="post: 6133276" data-attributes="member: 14506"><p>I agree with this approach with one caveat. You can only get the level 1 +1 once.</p><p></p><p>Another easy way to generate the numbers is 6 for good, 4 for average, and 3 for bad. Add up all your levels and divide by 24. for instance a fighter 4/rogue 4/ wizard 4 (12th level character) would be: 6+6+6+6+4+4+4+3+3+3+3= 52 53/24=2.16 or 2 add the +1 bonus for having a rogue or fighter level and your done, +3 total. That is easier than adding a bunch of fractions.</p><p></p><p></p><p>One other idea is differentiate the bonus you get from character level 1 from the bonus you get on level ups, perhaps at character level 1 you get a base bonus, 2 for a good attack bonus, 1 for an average attack bonus and 0 for a poor. Then, make additional bonuses come through class features. This will automatically account for multi-classing because you achieve level X in a class you automatically get those class features. The difficult part is how do you assign the 2/1/0 at character level 1.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6133276, member: 14506"] I agree with this approach with one caveat. You can only get the level 1 +1 once. Another easy way to generate the numbers is 6 for good, 4 for average, and 3 for bad. Add up all your levels and divide by 24. for instance a fighter 4/rogue 4/ wizard 4 (12th level character) would be: 6+6+6+6+4+4+4+3+3+3+3= 52 53/24=2.16 or 2 add the +1 bonus for having a rogue or fighter level and your done, +3 total. That is easier than adding a bunch of fractions. One other idea is differentiate the bonus you get from character level 1 from the bonus you get on level ups, perhaps at character level 1 you get a base bonus, 2 for a good attack bonus, 1 for an average attack bonus and 0 for a poor. Then, make additional bonuses come through class features. This will automatically account for multi-classing because you achieve level X in a class you automatically get those class features. The difficult part is how do you assign the 2/1/0 at character level 1. [/QUOTE]
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