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How to handle checks that just HAVE to succeed?
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<blockquote data-quote="LostSoul" data-source="post: 730424" data-attributes="member: 386"><p>It's simple:</p><p></p><p>Ask yourself what happens if they fail the check. What to the NPCs do in that case?</p><p></p><p>If that happens, just keep running the plot along those lines. You might be surprised at what happens. I've had <em>huge</em> changes to my "plot line" occur because the PCs failed. And each time it's happened, the world has become richer and the game more involved for the PCs because of it.</p><p></p><p>I was running a game where the PCs were going to a local Baron to ask him for help dealing with a small army of bandits. They didn't know that this was what the Baron wanted, because those bandits were his, and he was using them in an attempt to get his troops all over the nearby lands and annex them. The PCs slept as guests in his castle and heard screams and cries in the night. What did they do? </p><p></p><p>"We'd better not check out things, because that might piss off the Baron and we need his help."</p><p></p><p>I had no idea they'd do this, but it worked. The evil Baron's plans worked, and things moved on that way.</p><p></p><p>In your example, what are the bandits going to do with the ransom money? Maybe it could lead to bigger adventure, being the start of a chain of events that leads to <strong>the end of the world!</strong></p><p></p><p>Sometimes, having the PCs fail at the DM's quest is the best thing that can happen to a game.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 730424, member: 386"] It's simple: Ask yourself what happens if they fail the check. What to the NPCs do in that case? If that happens, just keep running the plot along those lines. You might be surprised at what happens. I've had [i]huge[/i] changes to my "plot line" occur because the PCs failed. And each time it's happened, the world has become richer and the game more involved for the PCs because of it. I was running a game where the PCs were going to a local Baron to ask him for help dealing with a small army of bandits. They didn't know that this was what the Baron wanted, because those bandits were his, and he was using them in an attempt to get his troops all over the nearby lands and annex them. The PCs slept as guests in his castle and heard screams and cries in the night. What did they do? "We'd better not check out things, because that might piss off the Baron and we need his help." I had no idea they'd do this, but it worked. The evil Baron's plans worked, and things moved on that way. In your example, what are the bandits going to do with the ransom money? Maybe it could lead to bigger adventure, being the start of a chain of events that leads to [b]the end of the world![/b] Sometimes, having the PCs fail at the DM's quest is the best thing that can happen to a game. [/QUOTE]
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How to handle checks that just HAVE to succeed?
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