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How to handle checks that just HAVE to succeed?
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<blockquote data-quote="VGer" data-source="post: 730437" data-attributes="member: 7043"><p>Thanks for all the replies.</p><p></p><p>I know that I should consider several options, but my problem is just lack of time. I always plan on preparing a great adventure, but never have the time to do it and always end up using something from Dungeon Magazine. </p><p></p><p>And I have found that many of those adventures rely on finding the secret thing (whatever that is). </p><p></p><p>I have in the past used the Elf ability as an excuse to finding the secret door (with three elves in the group, is hard to miss, and easy to fudge when they DO miss). </p><p></p><p>But I totally blocked on the Track checks.</p><p></p><p>I suppose I will TRY to make sure at least one of the Bad Guys doesn't die. Always hard with this group, but who knows? They are starting to surprise me a lot.</p><p></p><p>Failling that I will give some help with finding the track. A little blood here, a piece of cloth there...</p></blockquote><p></p>
[QUOTE="VGer, post: 730437, member: 7043"] Thanks for all the replies. I know that I should consider several options, but my problem is just lack of time. I always plan on preparing a great adventure, but never have the time to do it and always end up using something from Dungeon Magazine. And I have found that many of those adventures rely on finding the secret thing (whatever that is). I have in the past used the Elf ability as an excuse to finding the secret door (with three elves in the group, is hard to miss, and easy to fudge when they DO miss). But I totally blocked on the Track checks. I suppose I will TRY to make sure at least one of the Bad Guys doesn't die. Always hard with this group, but who knows? They are starting to surprise me a lot. Failling that I will give some help with finding the track. A little blood here, a piece of cloth there... [/QUOTE]
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How to handle checks that just HAVE to succeed?
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