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How to handle checks that just HAVE to succeed?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 732521" data-attributes="member: 3146"><p>With track checks you could always try this:</p><p></p><p>The bad guys knew they were being followed and made their trail obvious. A failure on the track check means following the false "trail" into the lair of a Tendriculos/Troll/Advanced Assassin vine etc. From there, however, it's fairly easy to track the bad guy who made the false trail back to his camp--figuring the monsters would kill anyone foolish enough to follow the false trail, he didn't bother hiding his tracks. (Alternately, the monsters aren't expected to kill the PCs--just to make enough noise that the bad guys know they're coming and can set up an ambush).</p><p></p><p>Success on the track check means recognizing the false trail for what it is. No nasty plant creatures. No ambush.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 732521, member: 3146"] With track checks you could always try this: The bad guys knew they were being followed and made their trail obvious. A failure on the track check means following the false "trail" into the lair of a Tendriculos/Troll/Advanced Assassin vine etc. From there, however, it's fairly easy to track the bad guy who made the false trail back to his camp--figuring the monsters would kill anyone foolish enough to follow the false trail, he didn't bother hiding his tracks. (Alternately, the monsters aren't expected to kill the PCs--just to make enough noise that the bad guys know they're coming and can set up an ambush). Success on the track check means recognizing the false trail for what it is. No nasty plant creatures. No ambush. [/QUOTE]
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How to handle checks that just HAVE to succeed?
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