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How to handle checks that just HAVE to succeed?
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<blockquote data-quote="Siridar" data-source="post: 733687" data-attributes="member: 2947"><p>Not sure if this was mentioned, but maybe the PC's could find some clues that would lead them to the hideout. </p><p></p><p>Not necessarily tracking, but maybe noticing certain marks or smells from the bad guy that could only come from a certain area or place, but that most people wouldn't easily notice? </p><p></p><p>As an example: </p><p>Maybe someone had seen the bad guy hanging out in a certain part of town or the outskirts, and then the PC's realizes that the bad guy smelling faintly of cinammon could have only come from a bakery in the same area. All leading to an active search near that particular location, culminating in the discovery of the hideout in the bakery basement.</p><p></p><p>It provides plenty more opportunities for skill checks: search, spot, listen, track, etc. At least one or two of the many skill checks should pass.</p><p></p><p>[edit]: When I say notice, I don't mean it in the sense that it takes effort to spot, but that it's something that no one would normally think twice about, but useful in that it could provide a link to somewhere/something greater overall.</p></blockquote><p></p>
[QUOTE="Siridar, post: 733687, member: 2947"] Not sure if this was mentioned, but maybe the PC's could find some clues that would lead them to the hideout. Not necessarily tracking, but maybe noticing certain marks or smells from the bad guy that could only come from a certain area or place, but that most people wouldn't easily notice? As an example: Maybe someone had seen the bad guy hanging out in a certain part of town or the outskirts, and then the PC's realizes that the bad guy smelling faintly of cinammon could have only come from a bakery in the same area. All leading to an active search near that particular location, culminating in the discovery of the hideout in the bakery basement. It provides plenty more opportunities for skill checks: search, spot, listen, track, etc. At least one or two of the many skill checks should pass. [edit]: When I say notice, I don't mean it in the sense that it takes effort to spot, but that it's something that no one would normally think twice about, but useful in that it could provide a link to somewhere/something greater overall. [/QUOTE]
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How to handle checks that just HAVE to succeed?
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