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How to handle drunkeness
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<blockquote data-quote="Clear Dragon" data-source="post: 40110" data-attributes="member: 429"><p>T&T's version</p><p></p><p>Alcohol (moderate)</p><p>ingested </p><p>save DC 11</p><p>initial dmg 1d2 Dex</p><p>secondary dmg 1 Dex</p><p></p><p>Alcohol(severe)</p><p>ingested</p><p>save DC 14</p><p>intial dmg 1d4 Dex and 1d4 Con</p><p>secondary dmg 1d6 Con and unconsiousness</p><p></p><p>personally i don't like these rules, I would prefer the wisdom dmg in order to represent impaired judgement. Skills like sense motive should start to fail big time when the character gets really sloshed. Another dmg type is of course the inability to control the volume of your speech. Drunks tend to get very loud, especially when they shouldn't be (2am when the RA's are doing rounds in the dorm!)</p></blockquote><p></p>
[QUOTE="Clear Dragon, post: 40110, member: 429"] T&T's version Alcohol (moderate) ingested save DC 11 initial dmg 1d2 Dex secondary dmg 1 Dex Alcohol(severe) ingested save DC 14 intial dmg 1d4 Dex and 1d4 Con secondary dmg 1d6 Con and unconsiousness personally i don't like these rules, I would prefer the wisdom dmg in order to represent impaired judgement. Skills like sense motive should start to fail big time when the character gets really sloshed. Another dmg type is of course the inability to control the volume of your speech. Drunks tend to get very loud, especially when they shouldn't be (2am when the RA's are doing rounds in the dorm!) [/QUOTE]
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