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General Tabletop Discussion
*Pathfinder & Starfinder
How to handle giving PCs lands and titles as rewards [Forgotten Realms]
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<blockquote data-quote="Wednesday Boy" data-source="post: 5264624" data-attributes="member: 53678"><p>I like your intent of getting the characters more connected to something in the world so they have reason to get involved. But have you talked to your players about this? And do your players make a backstory for their characters? Two issues that I could see cropping up are either due to player expectations or character priorities.</p><p> </p><p>If the players want to be wandering folk or if their characters have reason to not settle down (they're running from the law or something), this idea could be forcing them into a mold that they don't want to be in.</p><p> </p><p>If they are into the idea of settling down, I'd work with each one to figure out why and how. Maybe the cleric would want lands to set up a monastery and the warlord wants to be an earl. And if the rogue doesn't want lands and title, work with the player on how to root them as well.</p><p> </p><p>Another way to root any of the characters is to connect them to people. Maybe the rogue doesn't want lands or title but this could be where his parents or a new love interest live. Or maybe he joins a guild that he wants to be close to. Or because his friends (the rest of the party) are rooted there, he does too.</p><p> </p><p>I don't know Neverwinter specifically but I'd create whatever would work best in your game. If you need land to give away and nobles to create your political webs, give Neverwinter dominion over the lands surrounding the city and give it a bunch of Nobles having control over land or a part of the city.</p><p> </p><p>Good luck and keep us posted on how it goes!!</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5264624, member: 53678"] I like your intent of getting the characters more connected to something in the world so they have reason to get involved. But have you talked to your players about this? And do your players make a backstory for their characters? Two issues that I could see cropping up are either due to player expectations or character priorities. If the players want to be wandering folk or if their characters have reason to not settle down (they're running from the law or something), this idea could be forcing them into a mold that they don't want to be in. If they are into the idea of settling down, I'd work with each one to figure out why and how. Maybe the cleric would want lands to set up a monastery and the warlord wants to be an earl. And if the rogue doesn't want lands and title, work with the player on how to root them as well. Another way to root any of the characters is to connect them to people. Maybe the rogue doesn't want lands or title but this could be where his parents or a new love interest live. Or maybe he joins a guild that he wants to be close to. Or because his friends (the rest of the party) are rooted there, he does too. I don't know Neverwinter specifically but I'd create whatever would work best in your game. If you need land to give away and nobles to create your political webs, give Neverwinter dominion over the lands surrounding the city and give it a bunch of Nobles having control over land or a part of the city. Good luck and keep us posted on how it goes!! [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to handle giving PCs lands and titles as rewards [Forgotten Realms]
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