Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to handle massive oncoming swarms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8179779" data-attributes="member: 5889"><p>It can if we make a few tweaks.</p><p></p><p>1) Have the "swarm" be a huge size to start, and then subtract squares from its size as the party knocks down hp. This simulates them killing the dudes.</p><p></p><p>2) You can either use a swarm attack (auto damage), but if you want it to be a little more dynamic use the mob rules in the DMG. Just assume there are X amount of guys around a party member who is in or near the swarm (maybe 8 or a bit less if the party is doing well to keep the guys off of them). This way their AC still plays into it, and there is the feeling of being attacked.</p><p></p><p>3) As new dudes enter the room, add another swarm, or simply "heal" the existing swarm and then fill back in the squares.</p><p></p><p>4) Make sure to respect cleaving type abilities and area effects, you want to ensure the players feel they are getting the payoff for those abilities.</p><p></p><p></p><p>So that's a fine option. Another option is to go with ye old minions rules from 4e which are still one of the rules I wish 5e had kept. A refresher.</p><p></p><p>1) Minions have 1 HP. However, they have "evasion", they don't die if they pass a saving for half damage.</p><p>2) Minions have a weak attack with that deals a small amount of static damage.</p><p></p><p>The rules work great for hordes about hordes of guys in a way that makes the party feel like they are cutting through wave after wave of people.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8179779, member: 5889"] It can if we make a few tweaks. 1) Have the "swarm" be a huge size to start, and then subtract squares from its size as the party knocks down hp. This simulates them killing the dudes. 2) You can either use a swarm attack (auto damage), but if you want it to be a little more dynamic use the mob rules in the DMG. Just assume there are X amount of guys around a party member who is in or near the swarm (maybe 8 or a bit less if the party is doing well to keep the guys off of them). This way their AC still plays into it, and there is the feeling of being attacked. 3) As new dudes enter the room, add another swarm, or simply "heal" the existing swarm and then fill back in the squares. 4) Make sure to respect cleaving type abilities and area effects, you want to ensure the players feel they are getting the payoff for those abilities. So that's a fine option. Another option is to go with ye old minions rules from 4e which are still one of the rules I wish 5e had kept. A refresher. 1) Minions have 1 HP. However, they have "evasion", they don't die if they pass a saving for half damage. 2) Minions have a weak attack with that deals a small amount of static damage. The rules work great for hordes about hordes of guys in a way that makes the party feel like they are cutting through wave after wave of people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to handle massive oncoming swarms
Top