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How to handle massive oncoming swarms
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<blockquote data-quote="Shiroiken" data-source="post: 8179784" data-attributes="member: 6775477"><p>I would create a swarm monster for the creatures, and consider the influx of reinforcements as healing for the swarm. Ideally you want to run the entire battle out, because if the goal is to get the McGuffin and get out, they might simply take the damage and leave, rather than trying and fight off everything. Make sure you use words like "endless horde" and "fanatical zealots" to give a sense that this be the best option.</p><p></p><p>If you want to quickly determine the fight, ask the party how much they want to spend in resources for the fight. Determine the PC damage based on the average damage by the swarm (to all PCs in the open, or the front line in a choke point) and the average damage done by the party each round. You might want to ask for a HP threshold for them to change tactics, so that if a PC looks weak, they can switch things up (possibly healing). You can then calculate damage for each group until the battle is over, or the HP threshold is reached.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8179784, member: 6775477"] I would create a swarm monster for the creatures, and consider the influx of reinforcements as healing for the swarm. Ideally you want to run the entire battle out, because if the goal is to get the McGuffin and get out, they might simply take the damage and leave, rather than trying and fight off everything. Make sure you use words like "endless horde" and "fanatical zealots" to give a sense that this be the best option. If you want to quickly determine the fight, ask the party how much they want to spend in resources for the fight. Determine the PC damage based on the average damage by the swarm (to all PCs in the open, or the front line in a choke point) and the average damage done by the party each round. You might want to ask for a HP threshold for them to change tactics, so that if a PC looks weak, they can switch things up (possibly healing). You can then calculate damage for each group until the battle is over, or the HP threshold is reached. [/QUOTE]
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