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How to handle massive oncoming swarms
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<blockquote data-quote="MNblockhead" data-source="post: 8179968" data-attributes="member: 6796661"><p>Wow, love it! Could you share the entire stat block? How did attacks work? Could the horde attack more than one party member per turn?</p><p></p><p>It doesn't really handle the trickling stream of near unending monsters but this will take care of most situations other than a few edge cases. I'm really liking the trains and legendary actions. </p><p></p><p>I'm thinking I would have multiattack with the number of attacks dependent on the number of hit points. E.g. when the swarm is half the size it makes half the attacks.</p><p></p><p>For some hordes, I might add morale. After losing 1/2 or 2/3 hit points they retreat. But that may be better left to DM role-play discretion (if guarding their home and children, perhaps fight to the death, whereas if a raiding party maybe any display of great strength will send them running to raid software targets another day). </p><p></p><p>Using legendary actions is really interesting and helps to make if feel more like being caught in a horde.</p><p></p><p>One last thing I'm thinking of is a trait that says that depending on the number of hit points left on the stat block, the horde auto hits everyone in the group up to a certain AC. Or that the horde starts with an insanely high to-hit bonus that is whittled down as hit points decrease. That more than anything would make hordes truly terrifying. Even characters of great power should fear getting caught up in a mob or horde. </p><p></p><p>The only downside is that unless you are dealing with tiny or small creatures, I don't know if my players would accept "from all sides" if they are in a confined area. It is still difficult to determine how this will work when the party holds a choke point for example. This is where "The Horde Presses Down" can really come into play. I would further add that the horde can expend a certain number of hit points to give a bonus to the hordes contested skill check to represent sacrificing the lives of those in the front to make an overwhelming push. </p><p></p><p>Thanks again, this has given me some ideas that I'll definitely will be putting to use.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8179968, member: 6796661"] Wow, love it! Could you share the entire stat block? How did attacks work? Could the horde attack more than one party member per turn? It doesn't really handle the trickling stream of near unending monsters but this will take care of most situations other than a few edge cases. I'm really liking the trains and legendary actions. I'm thinking I would have multiattack with the number of attacks dependent on the number of hit points. E.g. when the swarm is half the size it makes half the attacks. For some hordes, I might add morale. After losing 1/2 or 2/3 hit points they retreat. But that may be better left to DM role-play discretion (if guarding their home and children, perhaps fight to the death, whereas if a raiding party maybe any display of great strength will send them running to raid software targets another day). Using legendary actions is really interesting and helps to make if feel more like being caught in a horde. One last thing I'm thinking of is a trait that says that depending on the number of hit points left on the stat block, the horde auto hits everyone in the group up to a certain AC. Or that the horde starts with an insanely high to-hit bonus that is whittled down as hit points decrease. That more than anything would make hordes truly terrifying. Even characters of great power should fear getting caught up in a mob or horde. The only downside is that unless you are dealing with tiny or small creatures, I don't know if my players would accept "from all sides" if they are in a confined area. It is still difficult to determine how this will work when the party holds a choke point for example. This is where "The Horde Presses Down" can really come into play. I would further add that the horde can expend a certain number of hit points to give a bonus to the hordes contested skill check to represent sacrificing the lives of those in the front to make an overwhelming push. Thanks again, this has given me some ideas that I'll definitely will be putting to use. [/QUOTE]
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