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How to handle massive oncoming swarms
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<blockquote data-quote="MNblockhead" data-source="post: 8180088" data-attributes="member: 6796661"><p>This is definitely a thread I'm bookmarking to use to build my own home-brew rules on swarms and hordes. </p><p></p><p>[USER=12731]@CapnZapp[/USER] While I like the ability for a cleric to call forth spirit guardians, I agree that they should not be an infi-blender. I like the Guardian of Faith approach where after X amound of damage dealth, the spell goes way. I'd like an upper limit of damage output per turn or number of creatures it can affect per turn. You should be able to overwhelm spirit guardians. I think 5e's answer to this is the swarm stat block. You pool the HP of the swarm. The spirit guardians cannot kill everything in the swarm in one turn. </p><p></p><p>The HP per square helps with this as well.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8180088, member: 6796661"] This is definitely a thread I'm bookmarking to use to build my own home-brew rules on swarms and hordes. [USER=12731]@CapnZapp[/USER] While I like the ability for a cleric to call forth spirit guardians, I agree that they should not be an infi-blender. I like the Guardian of Faith approach where after X amound of damage dealth, the spell goes way. I'd like an upper limit of damage output per turn or number of creatures it can affect per turn. You should be able to overwhelm spirit guardians. I think 5e's answer to this is the swarm stat block. You pool the HP of the swarm. The spirit guardians cannot kill everything in the swarm in one turn. The HP per square helps with this as well. [/QUOTE]
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