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How to handle missing players?
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<blockquote data-quote="Hypersmurf" data-source="post: 386252" data-attributes="member: 1656"><p>The first group I played with tended to be very casual about campaign continuity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If a player didn't show up, the character wasn't with the party that session. If he showed up next time, the character was back. Easy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These days, I tend to have another player babysit the character. From a RP perspective, the character usually becomes something of an automaton... but the babysitter will dictate combat actions and so forth.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In a first edition game some fifteen years ago, one of the characters was a fighter named Zob. Zob was hopelessly unlucky. He was generated with a Con of 18. By the time the campaign wrapped up, it was down to 10, from resurrection penalties. (He got more use out of a Ring of Regeneration than anyone I've ever seen! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>One session, Zob's player had to pop out to work for a few hours. "Look after Zob 'til I get back," he told us.</p><p></p><p>On his return, he asked "So how'd it go?"</p><p>"Um... you died."</p><p>"Oh."</p><p>"Um... twice."</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 386252, member: 1656"] The first group I played with tended to be very casual about campaign continuity :) If a player didn't show up, the character wasn't with the party that session. If he showed up next time, the character was back. Easy :) These days, I tend to have another player babysit the character. From a RP perspective, the character usually becomes something of an automaton... but the babysitter will dictate combat actions and so forth. :) In a first edition game some fifteen years ago, one of the characters was a fighter named Zob. Zob was hopelessly unlucky. He was generated with a Con of 18. By the time the campaign wrapped up, it was down to 10, from resurrection penalties. (He got more use out of a Ring of Regeneration than anyone I've ever seen! :) ) One session, Zob's player had to pop out to work for a few hours. "Look after Zob 'til I get back," he told us. On his return, he asked "So how'd it go?" "Um... you died." "Oh." "Um... twice." :) -Hyp. [/QUOTE]
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