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How to Handle Monster Knowledge Checks
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<blockquote data-quote="Warmaster Horus" data-source="post: 6991079" data-attributes="member: 6785438"><p>In a perfect world that's a great approach. But the reality is that the players have read the MM. I don't want to get into the whole 'your character would not know that' discussion at the table about iconic monsters. It's a PITA, confuses players about what it's 'okay' to know and can create table friction that drags on enjoyment of the game. I don't find that it adds any dramatic tension to the game. Yes, it's an orc and yes they see in the dark and can charge you & atttack. You've heard about them ten thousand times. So I typically handwave that PCs know a lot about monsters, from growing up in a monster-laden society and hearing countless tales from other adventurers about encounters with them. </p><p></p><p>This is augmented by my 'no MM at the table' rule for players, which means players have to rely on their memories, so there is an element of uncertainty. If they get it wrong, that just adds to the fun! It keeps things simple - if a player wants to self-enforce limited knowledge, okay, that's fine. Or if they want to be sure or just don't remember or I pull out a custom/reskinned creature, make a roll.</p><p></p><p>Of course at your table YMMV.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6991079, member: 6785438"] In a perfect world that's a great approach. But the reality is that the players have read the MM. I don't want to get into the whole 'your character would not know that' discussion at the table about iconic monsters. It's a PITA, confuses players about what it's 'okay' to know and can create table friction that drags on enjoyment of the game. I don't find that it adds any dramatic tension to the game. Yes, it's an orc and yes they see in the dark and can charge you & atttack. You've heard about them ten thousand times. So I typically handwave that PCs know a lot about monsters, from growing up in a monster-laden society and hearing countless tales from other adventurers about encounters with them. This is augmented by my 'no MM at the table' rule for players, which means players have to rely on their memories, so there is an element of uncertainty. If they get it wrong, that just adds to the fun! It keeps things simple - if a player wants to self-enforce limited knowledge, okay, that's fine. Or if they want to be sure or just don't remember or I pull out a custom/reskinned creature, make a roll. Of course at your table YMMV. [/QUOTE]
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