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How to Handle Monster Knowledge Checks
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<blockquote data-quote="Sword of Spirit" data-source="post: 6991656" data-attributes="member: 6677017"><p>My players are great at role-playing appropriate knowledge, and "playing dumb" if their characters don't know about something. They have a general idea of what they should know based on their background (it helps that I wrote up an individual "What You Know" brief document for each player explaining the kind of things they know about their world, magic, cultures, creatures, etc). It's fun to watch the characters discuss the possibilities or research for answers on things that some of the players already know from game books. Some of the most enjoyable times have been when the party (each from a different world) have discussed cosmology and religion, trying to figure out how/why things seem different on other worlds, and if there are any points of connection. In character discussions where non-Faerunian characters expressed surprise at the harshness of the Forgotten Realms Fugue Plane compared to their own more laid back afterlife sortings were fun. Sometimes they'll even ask me what their characters know about a certain creature or such. Exploring their persona, including how it would interact with the world based on what he/she knows, rather than what the player knows, is a huge part of why they play the game.</p><p></p><p>So I can't really relate to players not role-playing the knowledge their characters would realistically have, or a friction between them. It honestly sounds like either mismatched DMs and players, or player immaturity.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6991656, member: 6677017"] My players are great at role-playing appropriate knowledge, and "playing dumb" if their characters don't know about something. They have a general idea of what they should know based on their background (it helps that I wrote up an individual "What You Know" brief document for each player explaining the kind of things they know about their world, magic, cultures, creatures, etc). It's fun to watch the characters discuss the possibilities or research for answers on things that some of the players already know from game books. Some of the most enjoyable times have been when the party (each from a different world) have discussed cosmology and religion, trying to figure out how/why things seem different on other worlds, and if there are any points of connection. In character discussions where non-Faerunian characters expressed surprise at the harshness of the Forgotten Realms Fugue Plane compared to their own more laid back afterlife sortings were fun. Sometimes they'll even ask me what their characters know about a certain creature or such. Exploring their persona, including how it would interact with the world based on what he/she knows, rather than what the player knows, is a huge part of why they play the game. So I can't really relate to players not role-playing the knowledge their characters would realistically have, or a friction between them. It honestly sounds like either mismatched DMs and players, or player immaturity. [/QUOTE]
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