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How to Handle Monster Knowledge Checks
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<blockquote data-quote="Ilbranteloth" data-source="post: 6991880" data-attributes="member: 6778044"><p>Lots of interesting approaches here. Most of the time I handle these are passive checks. Since I make a lot of modifications to the MM so that tempers part of it. I also tie in the background to it, and I've never really had a player argue that they should know something that we don't agree on.</p><p></p><p>Basic things, (trolls with fire) are obvious. These are cultures that have lived with monsters for thousands of years, so the most common things, lycanthropes and silver arrows, how to kill a vampire, etc., are known by just about everybody. Actually, I kind of hope they know some of the stuff in the MM, because sometimes it's wrong in my campaign. </p><p></p><p>For things like aberrations, and extraplanar creatures, they won't know as much. That's tempered in part by the changes I make, but we also work out what they know and don't know, and research is one way to learn more.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6991880, member: 6778044"] Lots of interesting approaches here. Most of the time I handle these are passive checks. Since I make a lot of modifications to the MM so that tempers part of it. I also tie in the background to it, and I've never really had a player argue that they should know something that we don't agree on. Basic things, (trolls with fire) are obvious. These are cultures that have lived with monsters for thousands of years, so the most common things, lycanthropes and silver arrows, how to kill a vampire, etc., are known by just about everybody. Actually, I kind of hope they know some of the stuff in the MM, because sometimes it's wrong in my campaign. For things like aberrations, and extraplanar creatures, they won't know as much. That's tempered in part by the changes I make, but we also work out what they know and don't know, and research is one way to learn more. [/QUOTE]
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