Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Handle Monster Knowledge Checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6993953" data-attributes="member: 6701872"><p>I definitely agree that giving characters a chance at failing things that make them look like idiots to fail, such as answering "...is that a bear?" when there is a bear in sight, is a thing that shouldn't be done.</p><p></p><p>That's a large part of why I don't roll dice for anything if failure would not be interesting. Extending how literally everyone (hopefully, at least) doesn't call for dice rolls to avoid tripping every time a character walks somewhere to many other activities.</p><p></p><p>It's also why I think that, assuming insistence upon monster knowledge ever involving dice rolls, there should be a fairly extensive list of monster facts for which their is no check.</p><p></p><p>As for setting DCs, I think there is a trend suggesting that the people that believe a roll should be made are also opposed to those rolls being easy for untrained characters to succeed at, so they set the DC for even the basics high enough that you need a decent modifier to the check in order to get noticeably better odds than a coin toss. I theorize that it is the fault of 3.X - being the first edition to assign specific DCs for important activities, and setting those DCs at values that required significant skill point investment and/or prodigious ability scores to reliably reach (i.e. the most basic of locks or traps being DC 20, so you had to invest as heavily as possible in the related skills to even approach a coin toss), and people thinking that's just how things should be because that's how "the pros" made it.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6993953, member: 6701872"] I definitely agree that giving characters a chance at failing things that make them look like idiots to fail, such as answering "...is that a bear?" when there is a bear in sight, is a thing that shouldn't be done. That's a large part of why I don't roll dice for anything if failure would not be interesting. Extending how literally everyone (hopefully, at least) doesn't call for dice rolls to avoid tripping every time a character walks somewhere to many other activities. It's also why I think that, assuming insistence upon monster knowledge ever involving dice rolls, there should be a fairly extensive list of monster facts for which their is no check. As for setting DCs, I think there is a trend suggesting that the people that believe a roll should be made are also opposed to those rolls being easy for untrained characters to succeed at, so they set the DC for even the basics high enough that you need a decent modifier to the check in order to get noticeably better odds than a coin toss. I theorize that it is the fault of 3.X - being the first edition to assign specific DCs for important activities, and setting those DCs at values that required significant skill point investment and/or prodigious ability scores to reliably reach (i.e. the most basic of locks or traps being DC 20, so you had to invest as heavily as possible in the related skills to even approach a coin toss), and people thinking that's just how things should be because that's how "the pros" made it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Handle Monster Knowledge Checks
Top