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How to Handle Monster Knowledge Checks
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<blockquote data-quote="Sword of Spirit" data-source="post: 6994033" data-attributes="member: 6677017"><p>I think a good way to set DCs is to think how many average people in the world would know something. DC 5 means 80%, DC 10 means 55%, etc. A lot of time that means dropping at least 5 points off of whatever DC first comes to mind if you have experience with a previous edition. I also like to use a rewired version of the DMG's auto success. If the DC is 5 less than your Intelligence, and you are proficient in the skill and don't have disadvantage, you are assumed to know the information. Even if you aren't proficient, you might automatically know certain DC 5 and DC 10 facts just because of your character's Background, class, or backstory.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6994033, member: 6677017"] I think a good way to set DCs is to think how many average people in the world would know something. DC 5 means 80%, DC 10 means 55%, etc. A lot of time that means dropping at least 5 points off of whatever DC first comes to mind if you have experience with a previous edition. I also like to use a rewired version of the DMG's auto success. If the DC is 5 less than your Intelligence, and you are proficient in the skill and don't have disadvantage, you are assumed to know the information. Even if you aren't proficient, you might automatically know certain DC 5 and DC 10 facts just because of your character's Background, class, or backstory. [/QUOTE]
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