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How to Handle Monster Knowledge Checks
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<blockquote data-quote="Ilbranteloth" data-source="post: 6994729" data-attributes="member: 6778044"><p>I'm not sure I would consider it childish and unacceptable unless you had explicitly told them before that it is lore they would not know.</p><p></p><p>Is the rule at your table that they don't know any unique vulnerabilities of a monster they've never met. I've seen those tables and they make even less sense to me. If humans have been fighting trolls for thousands of years, wouldn't every human culture in a region where trolls are a threat know what is needed to defeat them?</p><p></p><p>So if the answer is that the PCs will know the vulnerabilities of some of the monsters, then someplace you need to make it known that there are guidelines to which vulnerabilities your characters don't know. Unless this is made clear to start, it's hard to fault somebody for stepping over a line.</p><p></p><p>Simply declaring player knowledge and character knowledge is not an acceptable parameter. It's too broad. Otherwise the players will spend an inordinate amount of the session trying to determine what their character knows or not.</p><p></p><p>Coming out the woods you see 6 goblins and 3 wolves.</p><p>Do I know what a wolf is?</p><p>Of course, they are common in this world.</p><p>Do I know what a goblin is?</p><p>Of course, they are common in this world.</p><p>OK, I'll go see if the goblin would like to join us on our quest. Or do I know that goblins are evil monsters?</p><p></p><p>Sure, it's absurd. But you have to establish the line before you can condemn somebody from crossing it. If you determine that they don't know certain things, I think it's also helpful for some guidelines on how to handle it when you know something your character doesn't. Because roleplaying experimentation when you already know the answer can get a little weird. </p><p></p><p>Hmm. My sword didn't seem to bother that rat-man very much.</p><p>Ouch.</p><p>Maybe it wasn't as good a shot as I thought.</p><p>Ouch.</p><p>Hmm. What about my mace?</p><p>Ouch.</p><p>Run away. Those aren't working, how about my bow, at least it can't reach me then.</p><p>It's still coming?</p><p>Well, I've got these crappy arrows I found with the silver tips. Not very sharp, but maybe I can slow it down if it thinks they're nice and shiny.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6994729, member: 6778044"] I'm not sure I would consider it childish and unacceptable unless you had explicitly told them before that it is lore they would not know. Is the rule at your table that they don't know any unique vulnerabilities of a monster they've never met. I've seen those tables and they make even less sense to me. If humans have been fighting trolls for thousands of years, wouldn't every human culture in a region where trolls are a threat know what is needed to defeat them? So if the answer is that the PCs will know the vulnerabilities of some of the monsters, then someplace you need to make it known that there are guidelines to which vulnerabilities your characters don't know. Unless this is made clear to start, it's hard to fault somebody for stepping over a line. Simply declaring player knowledge and character knowledge is not an acceptable parameter. It's too broad. Otherwise the players will spend an inordinate amount of the session trying to determine what their character knows or not. Coming out the woods you see 6 goblins and 3 wolves. Do I know what a wolf is? Of course, they are common in this world. Do I know what a goblin is? Of course, they are common in this world. OK, I'll go see if the goblin would like to join us on our quest. Or do I know that goblins are evil monsters? Sure, it's absurd. But you have to establish the line before you can condemn somebody from crossing it. If you determine that they don't know certain things, I think it's also helpful for some guidelines on how to handle it when you know something your character doesn't. Because roleplaying experimentation when you already know the answer can get a little weird. Hmm. My sword didn't seem to bother that rat-man very much. Ouch. Maybe it wasn't as good a shot as I thought. Ouch. Hmm. What about my mace? Ouch. Run away. Those aren't working, how about my bow, at least it can't reach me then. It's still coming? Well, I've got these crappy arrows I found with the silver tips. Not very sharp, but maybe I can slow it down if it thinks they're nice and shiny. [/QUOTE]
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