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How to Handle Monster Knowledge Checks
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<blockquote data-quote="Ilbranteloth" data-source="post: 6995035" data-attributes="member: 6778044"><p>I get what you're saying here, but, much like 5e, why not approach it as a baseline with bonuses, instead of a baseline that has both penalties and bonuses.</p><p></p><p>For example, there used to be a non-proficiency penalty. Now you gain a bonus if you have proficiency, not bonus if not. And it goes up from there.</p><p></p><p>In which case the baseline is what's in the MM and what all the players know, and as the DM you add additional goodies for the loremaster. That way the loremaster character <em>and</em> player both feel the benefit of having a better skill. You can even go beyond this, so that your loremaster not only has the opportunity to use their skill to gain more information within the game, but you can provide them actual lore that they can have access to outside of the game so they player actually knows lore about your campaign that only you and they know.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6995035, member: 6778044"] I get what you're saying here, but, much like 5e, why not approach it as a baseline with bonuses, instead of a baseline that has both penalties and bonuses. For example, there used to be a non-proficiency penalty. Now you gain a bonus if you have proficiency, not bonus if not. And it goes up from there. In which case the baseline is what's in the MM and what all the players know, and as the DM you add additional goodies for the loremaster. That way the loremaster character [I]and[/I] player both feel the benefit of having a better skill. You can even go beyond this, so that your loremaster not only has the opportunity to use their skill to gain more information within the game, but you can provide them actual lore that they can have access to outside of the game so they player actually knows lore about your campaign that only you and they know. [/QUOTE]
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