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How to handle "shopping"?
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<blockquote data-quote="Kzach" data-source="post: 4684766" data-attributes="member: 56189"><p>In my homebrew I have a few basic assumptions for things like magical items. One of these is that there aren't any magical item stores. Magical items are simply too valuable to allow the populace free reign with them. Like anything, it's controlled by laws and the people who have the power.</p><p></p><p>One of the other assumptions is that only a very small percentage of the population are of PC level power and that part of the limitation is knowledge. Knowledge is power and power leads to domination. In other words, the nobles have all the knowledge and therefore all the power.</p><p></p><p>In turn, they want to keep that power so they don't pass on that knowledge to just anyone. And part of keeping that power is also controlling magical item distribution. So in other words, generally speaking, the nobility of any area will have a small stash of items for their own personal and discretionary use.</p><p></p><p>Since the PC's are more than likely from the nobility themselves (since they have to have gained their knowledge to be PC's in the first place) they generally understand that trading items for items or gold for items is a fairly standard practice. However, there are also political considerations so whether the family they are dealing with wishes to trade with them is another matter entirely.</p><p></p><p>For the most part, if the family they're trading with doesn't have the item, one of their household will or perhaps another household that has an inventory and needs a favour. This of course leads to more adventure so it's a nicely reciprocal system.</p><p></p><p>Of course, the above may not work in all settings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kzach, post: 4684766, member: 56189"] In my homebrew I have a few basic assumptions for things like magical items. One of these is that there aren't any magical item stores. Magical items are simply too valuable to allow the populace free reign with them. Like anything, it's controlled by laws and the people who have the power. One of the other assumptions is that only a very small percentage of the population are of PC level power and that part of the limitation is knowledge. Knowledge is power and power leads to domination. In other words, the nobles have all the knowledge and therefore all the power. In turn, they want to keep that power so they don't pass on that knowledge to just anyone. And part of keeping that power is also controlling magical item distribution. So in other words, generally speaking, the nobility of any area will have a small stash of items for their own personal and discretionary use. Since the PC's are more than likely from the nobility themselves (since they have to have gained their knowledge to be PC's in the first place) they generally understand that trading items for items or gold for items is a fairly standard practice. However, there are also political considerations so whether the family they are dealing with wishes to trade with them is another matter entirely. For the most part, if the family they're trading with doesn't have the item, one of their household will or perhaps another household that has an inventory and needs a favour. This of course leads to more adventure so it's a nicely reciprocal system. Of course, the above may not work in all settings :) [/QUOTE]
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