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How to handle "shopping"?
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<blockquote data-quote="xechnao" data-source="post: 4684908" data-attributes="member: 58105"><p>Charts are your friends. Make availability charts</p><p>Items should be rare, common etch based on location.</p><p>Also based on location there could be special items and most importantly price differences. Usually the locations that have the most availability are the most expensive ones.</p><p>Do not track money by piece by piece. Instead abstractly measure the level of wealth. When you go shopping you barter. Diplomacy is important too.</p><p>Do not track minutia.</p><p>For each half day spend on shopping in big locations you roll dice to see how well you did based on your priorities.</p><p>These could be:</p><p>Adventuring gear: cost 1 (checked)</p><p>Magic Weapon of high quality cost 5: (roll to see what weapon was found)</p><p>Specific Magic Quality -ie something versus undead: (roll for type of object found and then roll for its cost) </p><p></p><p>If players do not decide to buy, for each subsequent effort (another half day spend) they must re-roll but with a bonus. That is they cannot keep results from one effort to the next.</p><p></p><p>Of course to chart this out you need to do some work. But if you do it it will be for the whole campaign at your disposition. You may even ask someone to help you. SHARK that posts here is good at managing stuff like that but I do not know if he is available.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4684908, member: 58105"] Charts are your friends. Make availability charts Items should be rare, common etch based on location. Also based on location there could be special items and most importantly price differences. Usually the locations that have the most availability are the most expensive ones. Do not track money by piece by piece. Instead abstractly measure the level of wealth. When you go shopping you barter. Diplomacy is important too. Do not track minutia. For each half day spend on shopping in big locations you roll dice to see how well you did based on your priorities. These could be: Adventuring gear: cost 1 (checked) Magic Weapon of high quality cost 5: (roll to see what weapon was found) Specific Magic Quality -ie something versus undead: (roll for type of object found and then roll for its cost) If players do not decide to buy, for each subsequent effort (another half day spend) they must re-roll but with a bonus. That is they cannot keep results from one effort to the next. Of course to chart this out you need to do some work. But if you do it it will be for the whole campaign at your disposition. You may even ask someone to help you. SHARK that posts here is good at managing stuff like that but I do not know if he is available. [/QUOTE]
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