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How to handle "shopping"?
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<blockquote data-quote="Ydars" data-source="post: 4686630" data-attributes="member: 62992"><p>Here is a table I have used in the past to create some local colour, to add to shopping time.</p><p> </p><p> </p><p>Mundane "shopping encounters". Roll 1d20 + 1d10</p><p> </p><p>2: Pickpocket trys to cut purse while PCs are haggling. If he succeeds in cutting purse, run a chase where certain by-standers turn out to be part of the pickpocket's crew and obstruct etc. Turning the 'pocket in to law earns guild ire.</p><p> </p><p>3: Horse becomes frightened and runs off with cart bearing a tiny child. PCs can earn reward to catching cart and save child.</p><p> </p><p>4: Tradesmen become irate with PCs when he sees goods they bought elsewhere. They are from his hated rival and he now charges PCs double in future.</p><p> </p><p>5: Change/coins the PCs get from a transaction are counterfeit or clipped (perception to notice). If PCs pass these on, there will be trouble.</p><p> </p><p>6: Drunk staggers into shop and starts causing trouble. He tries to start a fight with one of PCs.</p><p> </p><p>7: Chapman sells PCs a substandard item (perception). This item will fail the first time it is used in earnest.</p><p> </p><p>8: Minor fire starts at establishment where PCs are haggling.</p><p> </p><p>9: PCs are offered an item of superior quality that allows a +1 skill check or does 1 extra point of damage if sharpened everyday, for normal price.</p><p> </p><p>10: Argument between two other people in the shop erupts during shopping and results in violence. Later, one of these men is murdered and the PCs called as witnesses.</p><p> </p><p>11: Shopkeeper's wife/daughter flirts with PCs and this earns the ire of the shopkeeper.</p><p> </p><p>12: Whilst haggling, goods are being unloaded into the shop/stall by a labourer and a box/crate/barrel breaks open revealing some illicit goods. PCs might be offered a minor bribe to stay quiet.</p><p> </p><p>13: Shop-keeper is approached by toughs asking for protection money during shopping.</p><p> </p><p>14: PCs might notice shop is being very carefully watched by two "beggars". It is robbed that night.</p><p> </p><p>15: Women/man collapses in shop: they have a contagious disease to which all the PCs present are exposed and he/she will die without immediate healing.</p><p> </p><p>16: A noble enters the shop the PCs are in and insists upon instant attention. His bodyguards are rude and brutish and he is spoiled and foppish and easily annoyed. Unless the PCs give way they may be challenged to a duel.</p><p> </p><p>17: Two apprentices in a shop are scolding a smaller ugly apprentice and bullying him. He will be badly injured by a practical joke involving stairs, if the PCs do not intervene.</p><p> </p><p>18: Shop-keeper is arrested by the Beadles/Watch for flouting laws on weights and measures and is put into the stocks. He asks PCs to run shop for an hour. Roll again for another event that occurs whilst the PCs are in charge.</p><p> </p><p>19: Drunk shop-keeper under-charges the PCs by 50% but later realises and asks for the correct money. If PCs are honest then they get good prices from now on.</p><p> </p><p>20: Shop-keeper is challenged to a duel by the father of a local beauty, after he allegedly bedded the girl. Shop-keeper begs PCs to act as his champions.</p><p> </p><p>21: Shop-keeper offers PCs an illicit substance (drugs or stolen goods) during normal transaction. He will clam up if questioned in any way.</p><p> </p><p>22: Dancing bear goes berserk in market after someone throws a stone at it. PCs could help calm beast down or restrain it.</p><p> </p><p>23: Item the PCs want is the last one and someone else wants it. They end up bidding to get it.</p><p> </p><p>24: Crate of exotic foodstuffs is opened in PCs presence and suddenly a dangerous insect swarm is released and attacks.</p><p> </p><p>25: Someone steals from the shop/stall using the PCs as a distraction.</p><p> </p><p>26: Shop-keeper pesters PCs as he wants an item they have and offers to purchase it at good price.</p><p> </p><p>27: Small bird enters shop and steals something small and valuable. The shop-keeper confesses that the creature is a real problem. It actually belongs to a clever thief and is a trained animal.</p><p> </p><p>28: PCs keep hearing a strange noise below the floor of the shop they are in. In fact the thieves guild are cutting a tunnel or chamber below the shop and will be annoyed at any interruptions.</p><p> </p><p>29: Item of PCs is stolen during haggling and then appears on the shelf of shop: there is a mischevious spirit that lives in the shop and tries to cause trouble for the current owner. The spirit can be exorcised by discovering its body in the cellar (the spirit appears at night, first appearing at this location) and burying it in hallowed ground.</p><p> </p><p>30: Apprentice pesters PCs, as he wants to be an adventurer and wants to see their swords etc. He follows them around being annoying.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4686630, member: 62992"] Here is a table I have used in the past to create some local colour, to add to shopping time. Mundane "shopping encounters". Roll 1d20 + 1d10 2: Pickpocket trys to cut purse while PCs are haggling. If he succeeds in cutting purse, run a chase where certain by-standers turn out to be part of the pickpocket's crew and obstruct etc. Turning the 'pocket in to law earns guild ire. 3: Horse becomes frightened and runs off with cart bearing a tiny child. PCs can earn reward to catching cart and save child. 4: Tradesmen become irate with PCs when he sees goods they bought elsewhere. They are from his hated rival and he now charges PCs double in future. 5: Change/coins the PCs get from a transaction are counterfeit or clipped (perception to notice). If PCs pass these on, there will be trouble. 6: Drunk staggers into shop and starts causing trouble. He tries to start a fight with one of PCs. 7: Chapman sells PCs a substandard item (perception). This item will fail the first time it is used in earnest. 8: Minor fire starts at establishment where PCs are haggling. 9: PCs are offered an item of superior quality that allows a +1 skill check or does 1 extra point of damage if sharpened everyday, for normal price. 10: Argument between two other people in the shop erupts during shopping and results in violence. Later, one of these men is murdered and the PCs called as witnesses. 11: Shopkeeper's wife/daughter flirts with PCs and this earns the ire of the shopkeeper. 12: Whilst haggling, goods are being unloaded into the shop/stall by a labourer and a box/crate/barrel breaks open revealing some illicit goods. PCs might be offered a minor bribe to stay quiet. 13: Shop-keeper is approached by toughs asking for protection money during shopping. 14: PCs might notice shop is being very carefully watched by two "beggars". It is robbed that night. 15: Women/man collapses in shop: they have a contagious disease to which all the PCs present are exposed and he/she will die without immediate healing. 16: A noble enters the shop the PCs are in and insists upon instant attention. His bodyguards are rude and brutish and he is spoiled and foppish and easily annoyed. Unless the PCs give way they may be challenged to a duel. 17: Two apprentices in a shop are scolding a smaller ugly apprentice and bullying him. He will be badly injured by a practical joke involving stairs, if the PCs do not intervene. 18: Shop-keeper is arrested by the Beadles/Watch for flouting laws on weights and measures and is put into the stocks. He asks PCs to run shop for an hour. Roll again for another event that occurs whilst the PCs are in charge. 19: Drunk shop-keeper under-charges the PCs by 50% but later realises and asks for the correct money. If PCs are honest then they get good prices from now on. 20: Shop-keeper is challenged to a duel by the father of a local beauty, after he allegedly bedded the girl. Shop-keeper begs PCs to act as his champions. 21: Shop-keeper offers PCs an illicit substance (drugs or stolen goods) during normal transaction. He will clam up if questioned in any way. 22: Dancing bear goes berserk in market after someone throws a stone at it. PCs could help calm beast down or restrain it. 23: Item the PCs want is the last one and someone else wants it. They end up bidding to get it. 24: Crate of exotic foodstuffs is opened in PCs presence and suddenly a dangerous insect swarm is released and attacks. 25: Someone steals from the shop/stall using the PCs as a distraction. 26: Shop-keeper pesters PCs as he wants an item they have and offers to purchase it at good price. 27: Small bird enters shop and steals something small and valuable. The shop-keeper confesses that the creature is a real problem. It actually belongs to a clever thief and is a trained animal. 28: PCs keep hearing a strange noise below the floor of the shop they are in. In fact the thieves guild are cutting a tunnel or chamber below the shop and will be annoyed at any interruptions. 29: Item of PCs is stolen during haggling and then appears on the shelf of shop: there is a mischevious spirit that lives in the shop and tries to cause trouble for the current owner. The spirit can be exorcised by discovering its body in the cellar (the spirit appears at night, first appearing at this location) and burying it in hallowed ground. 30: Apprentice pesters PCs, as he wants to be an adventurer and wants to see their swords etc. He follows them around being annoying. [/QUOTE]
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