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How to handle "shopping"?
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<blockquote data-quote="Campbell" data-source="post: 4688234" data-attributes="member: 16586"><p>One of the things I've had a measure of luck with is the idea of brokerage agents who serve the adventuring classes. They sort of serve the same purpose as fences do in Shadowrun. </p><ul> <li data-xf-list-type="ul">They perform the legwork neccesarry to find the items that PCs need and buyers for items wish to sell.</li> <li data-xf-list-type="ul">They make arrangements for the transfer of goods, services, and currency that go along with equipment market.</li> <li data-xf-list-type="ul"> In cases where more than a simple exchange is required they can arrange for meetings between the interested parties and act as arbiters.</li> <li data-xf-list-type="ul">They're presence provides an in-game rationale for not spending tons of times on gear shopping.</li> <li data-xf-list-type="ul">Sometimes certain brokers might not be able to perform the task PCs are asking for, so they might have to deal with several brokers.</li> <li data-xf-list-type="ul">They make useful contacts for PCs due to the information they learn performing their duties.</li> <li data-xf-list-type="ul">They can serve to ground PCs further in the game's setting as recurring NPCs.</li> <li data-xf-list-type="ul">They're a source of adventure hooks. </li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 4688234, member: 16586"] One of the things I've had a measure of luck with is the idea of brokerage agents who serve the adventuring classes. They sort of serve the same purpose as fences do in Shadowrun. [LIST] [*]They perform the legwork neccesarry to find the items that PCs need and buyers for items wish to sell. [*]They make arrangements for the transfer of goods, services, and currency that go along with equipment market. [*] In cases where more than a simple exchange is required they can arrange for meetings between the interested parties and act as arbiters. [*]They're presence provides an in-game rationale for not spending tons of times on gear shopping. [*]Sometimes certain brokers might not be able to perform the task PCs are asking for, so they might have to deal with several brokers. [*]They make useful contacts for PCs due to the information they learn performing their duties. [*]They can serve to ground PCs further in the game's setting as recurring NPCs. [*]They're a source of adventure hooks. [/LIST] [/QUOTE]
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