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General Tabletop Discussion
*TTRPGs General
How to handle treasure distribution
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<blockquote data-quote="Kalendraf" data-source="post: 2081310" data-attributes="member: 3433"><p>The party I DM for uses a "tick system" which considers the DMG suggested value for the items. As the magic items are picked by characters, it adds to their overall tally of picked items. When a new set of items are up for grabs, the person with the lowest value gets first pick, and so forth, rotating thru the PCs. In this regard, their picked magic items net worth act somewhat like inverse initiative modifiers for the magic picks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Note - Potions, scrolls, wands and any other non-permanent items do not count toward these ticks. These items are handed out to whoever needs or can use them.</p><p></p><p>After the picks are done, all unclaimed items and other treasure is then liquidated (magic items usually getting 50% value in gold), and then the gold is evenly distributed to the characters. As a result, items characters craft or buy does not count toward their picks order.</p><p></p><p>There's no problems with trying divide the treasure into equal shares which can often be pretty difficult - "We found a +1 weapon and a 50gp gem and that's it. How should we divide it up?" This system avoids that problem. This system has the advantage that big desireable items will not get scarfed up by the same player every time. A character that picks an expensive item will be at the bottom of the pick list for a long time. Likewise, a character picking up several smaller items could eventually end up falling back in the future pick order as well. Over time, it tends to balance out quite nicely.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 2081310, member: 3433"] The party I DM for uses a "tick system" which considers the DMG suggested value for the items. As the magic items are picked by characters, it adds to their overall tally of picked items. When a new set of items are up for grabs, the person with the lowest value gets first pick, and so forth, rotating thru the PCs. In this regard, their picked magic items net worth act somewhat like inverse initiative modifiers for the magic picks. ;) Note - Potions, scrolls, wands and any other non-permanent items do not count toward these ticks. These items are handed out to whoever needs or can use them. After the picks are done, all unclaimed items and other treasure is then liquidated (magic items usually getting 50% value in gold), and then the gold is evenly distributed to the characters. As a result, items characters craft or buy does not count toward their picks order. There's no problems with trying divide the treasure into equal shares which can often be pretty difficult - "We found a +1 weapon and a 50gp gem and that's it. How should we divide it up?" This system avoids that problem. This system has the advantage that big desireable items will not get scarfed up by the same player every time. A character that picks an expensive item will be at the bottom of the pick list for a long time. Likewise, a character picking up several smaller items could eventually end up falling back in the future pick order as well. Over time, it tends to balance out quite nicely. [/QUOTE]
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