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How to handle treasure distribution
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<blockquote data-quote="Kyrail" data-source="post: 2081458" data-attributes="member: 19494"><p>Well, in my game we split loot how a goodly party of non-accountants would actually handle it. You find something, you figure out who's its best for, balanced by the amount of magic items people already have, and you give it to someone. You don't keep talley's like a miser and play the "But you got it last!" game. You just do what's best for the party.</p><p></p><p>This was a pretty big switch for my group, who has previously done the appraise and pay system, where you actually buy the item. The big problem I found as a player in that game, was that there were items that I wanted, but I was not willing to pay 9,000 gp for. Things like Steadfast boots that big you big bonuses to bullrushes... those are great! They're not 9,000 gp great. However I will eventually be bullrushed, and wish I had those boots. We end up splitting the loot and buying something that has half the value of the item he just found, because no one was willing to pay for it. This even crossed over into crafted items. I wanted someone to make me a new Pariapt, but under that system, you charged for your XP! It's like we were a group of people with a common goal, but we still wanted to make a profit off the person who would save out life one day. </p><p></p><p>So when I ran the game, we (with a party vote) switched to the more altruistic system of share and share alike, and so far (level 6) it's worked very well... though one of the players did drop out of the game, It had less to do with the loot system than my Dm style in general. I think the rest of the party is more happy with what we're doing now.</p></blockquote><p></p>
[QUOTE="Kyrail, post: 2081458, member: 19494"] Well, in my game we split loot how a goodly party of non-accountants would actually handle it. You find something, you figure out who's its best for, balanced by the amount of magic items people already have, and you give it to someone. You don't keep talley's like a miser and play the "But you got it last!" game. You just do what's best for the party. This was a pretty big switch for my group, who has previously done the appraise and pay system, where you actually buy the item. The big problem I found as a player in that game, was that there were items that I wanted, but I was not willing to pay 9,000 gp for. Things like Steadfast boots that big you big bonuses to bullrushes... those are great! They're not 9,000 gp great. However I will eventually be bullrushed, and wish I had those boots. We end up splitting the loot and buying something that has half the value of the item he just found, because no one was willing to pay for it. This even crossed over into crafted items. I wanted someone to make me a new Pariapt, but under that system, you charged for your XP! It's like we were a group of people with a common goal, but we still wanted to make a profit off the person who would save out life one day. So when I ran the game, we (with a party vote) switched to the more altruistic system of share and share alike, and so far (level 6) it's worked very well... though one of the players did drop out of the game, It had less to do with the loot system than my Dm style in general. I think the rest of the party is more happy with what we're doing now. [/QUOTE]
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