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How to haunt them
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<blockquote data-quote="Electric" data-source="post: 5623817" data-attributes="member: 6679554"><p>So... I guess this counts as my entrance to EN World. Well, top o' the mornin' to you all. I can't believe this username wasn't taken already.</p><p></p><p>Now on to business. I've recently been running a game with some friends and they've arrived at an old cave that was once an old pirate lair. Now rather than just throw the usual batch of monsters or pirates or anything else at them, I'd like to try a series of haunts.</p><p></p><p>Now... I remember a few years ago playing a video game called Eternal Darkness. In it you had a sanity meter, and when your sanity got too low it would sometimes begin to mess with your mind. Your character would die suddenly and then it would revert to you being fine once again, enemies that weren't actually there would appear, sometimes it even messed with the game itself in ways like reversing the controls or sending you messages saying that your saved files were being deleted.</p><p></p><p>And the point of that example is that that's what I want to go for in this case. Various haunts that will freak them out and make them seem like they're in danger, but for the most part won't actually kill them. I've got a few ideas in mind ranging from mysterious noises, to ancient dragons that aren't really there, to obvious exits that just lead them back to where they started.</p><p></p><p>As for the party themselves, they're all 1st level, and it's a classic team of Fighter, Wizard, Rogue, Cleric. In other words I think they'll just have to survive a fair few of these haunts, as they likely won't have ways to permanently deal with them. Their goal at the moment happens to be to find a way out of this place (a way other than the way they came in, which isn't really an option any more).</p><p></p><p>So are there any ideas of some types of haunts I could give them? Additionally are there any tips on how to handle haunts well, especially when the primary challenge being given to the players is a large series of haunts rather than combat?</p></blockquote><p></p>
[QUOTE="Electric, post: 5623817, member: 6679554"] So... I guess this counts as my entrance to EN World. Well, top o' the mornin' to you all. I can't believe this username wasn't taken already. Now on to business. I've recently been running a game with some friends and they've arrived at an old cave that was once an old pirate lair. Now rather than just throw the usual batch of monsters or pirates or anything else at them, I'd like to try a series of haunts. Now... I remember a few years ago playing a video game called Eternal Darkness. In it you had a sanity meter, and when your sanity got too low it would sometimes begin to mess with your mind. Your character would die suddenly and then it would revert to you being fine once again, enemies that weren't actually there would appear, sometimes it even messed with the game itself in ways like reversing the controls or sending you messages saying that your saved files were being deleted. And the point of that example is that that's what I want to go for in this case. Various haunts that will freak them out and make them seem like they're in danger, but for the most part won't actually kill them. I've got a few ideas in mind ranging from mysterious noises, to ancient dragons that aren't really there, to obvious exits that just lead them back to where they started. As for the party themselves, they're all 1st level, and it's a classic team of Fighter, Wizard, Rogue, Cleric. In other words I think they'll just have to survive a fair few of these haunts, as they likely won't have ways to permanently deal with them. Their goal at the moment happens to be to find a way out of this place (a way other than the way they came in, which isn't really an option any more). So are there any ideas of some types of haunts I could give them? Additionally are there any tips on how to handle haunts well, especially when the primary challenge being given to the players is a large series of haunts rather than combat? [/QUOTE]
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