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How to have a constructive conversation with players?
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<blockquote data-quote="TheDelphian" data-source="post: 8125095" data-attributes="member: 7022317"><p>I am going to try to answer the thread title. It may or may not be helpful in this specific case but it is something I often find helpful in several different situations.</p><p></p><p>I call it Quiz night. Long time players know what this means when I do it since it is the same every time. It is rather simple but I find effective. </p><p></p><p>I walk in to a normal session with everyone there and ask them to get out a sheet of blank paper. They have to write down three things they like, three things they do not like or have an issue with and one thing they or their character wants. And I leave for a while, they can talk amongst them selves so they do not duplicate things too much which is also a requirement. </p><p></p><p>I come back when they tell me they are done. The idea is to give specific answers. Players will often say yeah things are good, yeah having fun whatever if you ask if they are having fun etc.</p><p></p><p>When you come back in and have them read off their list it opens a dialogue that gets the table talking. </p><p></p><p>You do good and bad so you as GM will know you are doing stuff well, what to maybe do more of and the players don't feel as bad about saying the bad things.</p><p></p><p>I do this twice a year rather I feel we need it or not. It is sometimes surprising when you upset a player and didn't even know it. I believe it has always been fruitful every time I have done it.</p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 8125095, member: 7022317"] I am going to try to answer the thread title. It may or may not be helpful in this specific case but it is something I often find helpful in several different situations. I call it Quiz night. Long time players know what this means when I do it since it is the same every time. It is rather simple but I find effective. I walk in to a normal session with everyone there and ask them to get out a sheet of blank paper. They have to write down three things they like, three things they do not like or have an issue with and one thing they or their character wants. And I leave for a while, they can talk amongst them selves so they do not duplicate things too much which is also a requirement. I come back when they tell me they are done. The idea is to give specific answers. Players will often say yeah things are good, yeah having fun whatever if you ask if they are having fun etc. When you come back in and have them read off their list it opens a dialogue that gets the table talking. You do good and bad so you as GM will know you are doing stuff well, what to maybe do more of and the players don't feel as bad about saying the bad things. I do this twice a year rather I feel we need it or not. It is sometimes surprising when you upset a player and didn't even know it. I believe it has always been fruitful every time I have done it. Good luck [/QUOTE]
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