Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to have a constructive conversation with players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8125147" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p>Yup. My theory: It's because they are writing for an "audience", in stead of writing for "themselves". To look at the majority of the B/X adventures, or the 1e adventures. They were written by DM's...who just happen to work for TSR. The adventures were very often just a DM, scribbling stuff down, drawing most of a map, then sort of 'filling in all the blanks' as they played. Or they were short, 'one shot' adventures for use in a tournament somewhere.</p><p></p><p>But, alas, RPG's are not quite so much of a "niche" thing, and now everything is so corporatized and micro-managed that every little potentially interesting (re: 'bad', 'offensive', 'uncaring', 'risqué', etc) is weeded out or watered down. Any and all plot hooks are painted with bright neon colours so that even the most unobservant of players can follow the bread crumbs to the next set-piece encounter. That makes it boring for the folks who have...uh...lets just say a "different expectation of skill and commitment" to the game.</p><p></p><p>It's why I MUCH prefer older "modules"; they are significantly more bare-bones, with not so much "plots and sub-plots" as "base story of stuff going on". The later allows the DM to just sort of pick it up and run with it, using as needed to run a great game.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8125147, member: 45197"] Hiya! Yup. My theory: It's because they are writing for an "audience", in stead of writing for "themselves". To look at the majority of the B/X adventures, or the 1e adventures. They were written by DM's...who just happen to work for TSR. The adventures were very often just a DM, scribbling stuff down, drawing most of a map, then sort of 'filling in all the blanks' as they played. Or they were short, 'one shot' adventures for use in a tournament somewhere. But, alas, RPG's are not quite so much of a "niche" thing, and now everything is so corporatized and micro-managed that every little potentially interesting (re: 'bad', 'offensive', 'uncaring', 'risqué', etc) is weeded out or watered down. Any and all plot hooks are painted with bright neon colours so that even the most unobservant of players can follow the bread crumbs to the next set-piece encounter. That makes it boring for the folks who have...uh...lets just say a "different expectation of skill and commitment" to the game. It's why I MUCH prefer older "modules"; they are significantly more bare-bones, with not so much "plots and sub-plots" as "base story of stuff going on". The later allows the DM to just sort of pick it up and run with it, using as needed to run a great game. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to have a constructive conversation with players?
Top