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How to have a constructive conversation with players?
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8127445" data-attributes="member: 6880355"><p>That sounds a little like you are trying to justify your own sunk-cost fallacy.</p><p></p><p></p><p></p><p>All the adventures are written with nice details. Those are actually easy to copy-paste into your own adventure, although I personally find it a lot easier to write my own stuff. It's not difficult to write some details of your own city, with pubs, shops and a few NPCs.</p><p></p><p>It sounds a little like you try to stay in a relation only because your partner is pretty, but is in fact a dull or even nasty person on the inside. My advice would be to run away!</p><p></p><p></p><p></p><p>So, here we get to the core. You have no plan B, and you think that you need a plan B before abandoning plan A.</p><p></p><p>Here's my tip(s):</p><p>Start talking to your friends in a session zero, for a potential new campaign (no promises that you will do it).</p><ul> <li data-xf-list-type="ul">Style of game (roleplay vs hack-and-slash vs discovery, and also sandbox vs more guidance)</li> <li data-xf-list-type="ul">Which type of characters (chaotic, lawful, team-mates or a bunch of chaotic suicide squad)</li> <li data-xf-list-type="ul">Perhaps which classes? If they all want to play Conan the Barbarian, then the story is pretty much writing itself.</li> <li data-xf-list-type="ul">Ask your players how they know each other. Let that not be your problem. Instead, let that be inspiration for you as DM.</li> <li data-xf-list-type="ul">Style of world? (Lighthearted, or doom-and-gloom)?</li> <li data-xf-list-type="ul">Check with the players: Ideal length of the session, and ideal time to play? (I've been in a session where the cleric was never really engaged - turned out she was just not an evening person and got tired after 21:30).</li> </ul><p>Once you know what everybody wants to play, you can search for a way to get there. But it seems that you don't know what plan B is, and all you see are obstacles with no dot on the horizon to aim for.</p><p></p><p>I DM a campaign that costs me about 2-3 hrs of preparation for each session (sessions are also 2-3 hrs). So, my time investment is double that of the play-time. I cannot believe that it is much less using the books. You still gotta own that world if you are the DM.</p><p></p><p>Now, if you DM it by just opening the book and figuring out what happens (i.e. almost no prep time), then that may be your problem. You don't own that world. Then I am sorry, but then you are not the DM - you are just the messenger and the book is your mindless DM.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8127445, member: 6880355"] That sounds a little like you are trying to justify your own sunk-cost fallacy. All the adventures are written with nice details. Those are actually easy to copy-paste into your own adventure, although I personally find it a lot easier to write my own stuff. It's not difficult to write some details of your own city, with pubs, shops and a few NPCs. It sounds a little like you try to stay in a relation only because your partner is pretty, but is in fact a dull or even nasty person on the inside. My advice would be to run away! So, here we get to the core. You have no plan B, and you think that you need a plan B before abandoning plan A. Here's my tip(s): Start talking to your friends in a session zero, for a potential new campaign (no promises that you will do it). [LIST] [*]Style of game (roleplay vs hack-and-slash vs discovery, and also sandbox vs more guidance) [*]Which type of characters (chaotic, lawful, team-mates or a bunch of chaotic suicide squad) [*]Perhaps which classes? If they all want to play Conan the Barbarian, then the story is pretty much writing itself. [*]Ask your players how they know each other. Let that not be your problem. Instead, let that be inspiration for you as DM. [*]Style of world? (Lighthearted, or doom-and-gloom)? [*]Check with the players: Ideal length of the session, and ideal time to play? (I've been in a session where the cleric was never really engaged - turned out she was just not an evening person and got tired after 21:30). [/LIST] Once you know what everybody wants to play, you can search for a way to get there. But it seems that you don't know what plan B is, and all you see are obstacles with no dot on the horizon to aim for. I DM a campaign that costs me about 2-3 hrs of preparation for each session (sessions are also 2-3 hrs). So, my time investment is double that of the play-time. I cannot believe that it is much less using the books. You still gotta own that world if you are the DM. Now, if you DM it by just opening the book and figuring out what happens (i.e. almost no prep time), then that may be your problem. You don't own that world. Then I am sorry, but then you are not the DM - you are just the messenger and the book is your mindless DM. [/QUOTE]
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