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<blockquote data-quote="TheSword" data-source="post: 8129461" data-attributes="member: 6879661"><p>I don’t think you have to go a million miles out of your way creativity wise. The main things are to adopt the sandbox approach discussed with Eventyr and them come up with hooks to drive the story. There are lots of cool locations in Avernus with sloppy reasons to go to them.</p><p></p><p>My approach to the re-run will be to have a central story that advances the plot and provides XP level up milestones. And side quests that provide magic items. So for instance you may find the PCs follow the route of Mordenkainen -> Obelisk -> Spawning Trees —> Smiler -> Harumans Hill -> sibryex. But then decide you really enjoy the idea of them encountering Bel, or Tiamat... so have a powerful magic item(s) be the reward if the party go off that way on a side quest.</p><p></p><p>Very little creativity required from you to make Chapters 3, 4 & 5 work much better.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8129461, member: 6879661"] I don’t think you have to go a million miles out of your way creativity wise. The main things are to adopt the sandbox approach discussed with Eventyr and them come up with hooks to drive the story. There are lots of cool locations in Avernus with sloppy reasons to go to them. My approach to the re-run will be to have a central story that advances the plot and provides XP level up milestones. And side quests that provide magic items. So for instance you may find the PCs follow the route of Mordenkainen -> Obelisk -> Spawning Trees —> Smiler -> Harumans Hill -> sibryex. But then decide you really enjoy the idea of them encountering Bel, or Tiamat... so have a powerful magic item(s) be the reward if the party go off that way on a side quest. Very little creativity required from you to make Chapters 3, 4 & 5 work much better. [/QUOTE]
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