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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to have animal companions fight on "without direction"?
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<blockquote data-quote="Garthanos" data-source="post: 4808349" data-attributes="member: 82504"><p>I really like this idea and the reskinning fighter attacks as well .we could represent multiple different fighting styles integrating man and beast</p><p></p><p>I think the One attack even works for me.... The One roll means the two have a telepathic bond and ones failure or success throws off and/or inspires the others, when they are attacking in unison it is ultimate team work... so there moves are combination moves... like a single fighter .. (if his left hand punch works it sets up the other slash if it doesnt work it puts him off position too use the slash ... this is a way I like to skin cleave).</p><p></p><p>If your beasts injury can result in psychic feedback ie hitpoint damage to the hero then that can be balancing factor for the extra reach of having your companion be elsewhere than right by your side.... it almost wouldnt matter if the beast had a ton of hitpoints that way...(Normally a fighter cant loose there ability to do a cleave or a reaping strike at all.... so even if the beast had an indeterminant amount of hit points it would be balanced ie your beast could be seen as having a mirror of your hitpoints becuse it is united with you at soul level... but if so there is nothing balancing the extra reach/range it provides, where as if it doesnt perfectly mirror them and you can loose those at-wills when it is "taken out of the fight".... is that balanced... how far can the beast be and still be fighting in telepathic unison. perhaps a nice throwing weapon based reach ;-)</p><p></p><p>Other feedback would be cool too, like if it fails or suceeds on a saving throw that penalizes or enhances your next attack or saving throw.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4808349, member: 82504"] I really like this idea and the reskinning fighter attacks as well .we could represent multiple different fighting styles integrating man and beast I think the One attack even works for me.... The One roll means the two have a telepathic bond and ones failure or success throws off and/or inspires the others, when they are attacking in unison it is ultimate team work... so there moves are combination moves... like a single fighter .. (if his left hand punch works it sets up the other slash if it doesnt work it puts him off position too use the slash ... this is a way I like to skin cleave). If your beasts injury can result in psychic feedback ie hitpoint damage to the hero then that can be balancing factor for the extra reach of having your companion be elsewhere than right by your side.... it almost wouldnt matter if the beast had a ton of hitpoints that way...(Normally a fighter cant loose there ability to do a cleave or a reaping strike at all.... so even if the beast had an indeterminant amount of hit points it would be balanced ie your beast could be seen as having a mirror of your hitpoints becuse it is united with you at soul level... but if so there is nothing balancing the extra reach/range it provides, where as if it doesnt perfectly mirror them and you can loose those at-wills when it is "taken out of the fight".... is that balanced... how far can the beast be and still be fighting in telepathic unison. perhaps a nice throwing weapon based reach ;-) Other feedback would be cool too, like if it fails or suceeds on a saving throw that penalizes or enhances your next attack or saving throw. [/QUOTE]
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How to have animal companions fight on "without direction"?
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