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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How to have High AC on 3.5e DnD with Limited GP?
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<blockquote data-quote="James Gasik" data-source="post: 8602811" data-attributes="member: 6877472"><p>The best way to do this is get as many low cost bonuses to AC as you can. </p><p></p><p>BTW, I know you didn't ask for this advice, but I'd feel remiss not mentioning this: I really don't suggest going Warmage unless you have incredible stats. You need Charisma for casting, but your Warmage's Edge is based on Intelligence, and you're already wanting Str/Dex/Con, especially if you want to use Two-Weapon Fighting. While it's true you can wear armor as a Warmage, the spell list has very few useful defense buffs- you're going to want Shield, which is the most efficient way to get a Shield bonus to AC on this build. You can get a +1 Shield bonus from Two-Weapon Defense, but I do need to point out your Base Attack Bonus is only +6 as a 9th level character- you are -3 compared to a straight Barbarian without spending any Feats, and you'll be at +4 when using Two-Weapon Fighting. Even using Rage only brings you up to a +6 again, and you take a -2 penalty to AC, and it seems like AC is the problem you are having.</p><p></p><p>In addition, you only have 4 Feats, and 2 of them are going to be spent on Two-Weapon Fighting and Combat Casting already. </p><p></p><p>Armor: +2 enhancement bonus for 4000 gp- </p><p>Deflection: Ring of Protection +1 for 2000 gp.</p><p>Natural Armor: Amulet of Natural Armor +1 for 2000 gp.</p><p>Insight: Ioun Stone, Dusty Rose Prism +1 for 5000 gp.</p><p></p><p>A Double Weapon requires you to enchant both sides, so just a +2/+2 double axe is going to cost you 60 gp (base) + masterwork on both ends (+2000 gp) + enhancement bonus (+2/+2; 12,000 gp) 18,060 gp. </p><p>This leaves you just enough gp for gear and a +2 enhancement bonus to an ability score (Strength in this case, due to Gauntlets of Ogre Power).</p><p></p><p>So even if you have a 22 base Strength as an Orc, raise it to 24 with level up bonuses, and then apply the Gauntlets, your attack bonus is +16/+11 or +14/+14/+9 with Two-Weapon Fighting <strong>while raging</strong>. That might seem decent, but now you have an AC of 18 (+2 breastplate, +1 ring of protection, +1 natural armor, +1 insight, -2 Rage) before we take Dexterity into account.</p><p></p><p>You can take Dodge and Two-Weapon Defense to bring this up by 2, but that's all your Feats. And the benefit to all this is you can cast 2nd level Warmage spells at 9th level.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8602811, member: 6877472"] The best way to do this is get as many low cost bonuses to AC as you can. BTW, I know you didn't ask for this advice, but I'd feel remiss not mentioning this: I really don't suggest going Warmage unless you have incredible stats. You need Charisma for casting, but your Warmage's Edge is based on Intelligence, and you're already wanting Str/Dex/Con, especially if you want to use Two-Weapon Fighting. While it's true you can wear armor as a Warmage, the spell list has very few useful defense buffs- you're going to want Shield, which is the most efficient way to get a Shield bonus to AC on this build. You can get a +1 Shield bonus from Two-Weapon Defense, but I do need to point out your Base Attack Bonus is only +6 as a 9th level character- you are -3 compared to a straight Barbarian without spending any Feats, and you'll be at +4 when using Two-Weapon Fighting. Even using Rage only brings you up to a +6 again, and you take a -2 penalty to AC, and it seems like AC is the problem you are having. In addition, you only have 4 Feats, and 2 of them are going to be spent on Two-Weapon Fighting and Combat Casting already. Armor: +2 enhancement bonus for 4000 gp- Deflection: Ring of Protection +1 for 2000 gp. Natural Armor: Amulet of Natural Armor +1 for 2000 gp. Insight: Ioun Stone, Dusty Rose Prism +1 for 5000 gp. A Double Weapon requires you to enchant both sides, so just a +2/+2 double axe is going to cost you 60 gp (base) + masterwork on both ends (+2000 gp) + enhancement bonus (+2/+2; 12,000 gp) 18,060 gp. This leaves you just enough gp for gear and a +2 enhancement bonus to an ability score (Strength in this case, due to Gauntlets of Ogre Power). So even if you have a 22 base Strength as an Orc, raise it to 24 with level up bonuses, and then apply the Gauntlets, your attack bonus is +16/+11 or +14/+14/+9 with Two-Weapon Fighting [B]while raging[/B]. That might seem decent, but now you have an AC of 18 (+2 breastplate, +1 ring of protection, +1 natural armor, +1 insight, -2 Rage) before we take Dexterity into account. You can take Dodge and Two-Weapon Defense to bring this up by 2, but that's all your Feats. And the benefit to all this is you can cast 2nd level Warmage spells at 9th level. [/QUOTE]
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How to have High AC on 3.5e DnD with Limited GP?
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