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How to help best help my party.
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<blockquote data-quote="Nifft" data-source="post: 3772941" data-attributes="member: 6562"><p>Kill the half-elf (should be trivial at 3rd level) and make his player play a Cleric. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- - -</p><p></p><p>Get <em>astral construct</em> ASAP because you don't have to heal summoned tanks. What feats and powers have you chosen already? If I had to build a 2nd level Telepath, here's what I'd do, aiming for efficiency across a bunch of roles (including "party face" and self-preservation in combat):</p><p></p><p>1st level: Psionic Body, Point Blank Shot, Speed of Thought -- <em>crystal shard, entangling ectoplasm, vigor</em></p><p>2nd level: <em>empathy, mindlink</em></p><p>---</p><p>3rd level: Expanded Knowledge (<em>astral construct</em>) -- <em>psi suggestion, energy stun</em></p><p>4th level: <em>ego whip, read thoughts</em></p><p>5th level: Psionic Shot -- <em>dispel psionics, time hop</em></p><p>6th level: Psionic Meditation -- <em>touchsight</em> and <em>energy bolt</em> or <em>energy wall</em></p><p>7th level: <em>psi dimension door, psi dominate</em></p><p>8th level: <em>schism</em> ... plus something else, possibly <em>empathic transfer</em></p><p>9th level: Empower Power (or Expanded Knowledge (<em>body adjustment</em>) from the Psychic Warrior list) -- <em>mind probe, psi plane shift</em></p><p>10th level: Greater Psionic Shot -- <em>psi divination, trace teleport</em></p><p></p><p>Note that most of your feats are [Psionic], so you'll get +2 hp at many levels (+4 at 1st level, for 8 + Con starting HP, same as a Cleric or Ranger).</p><p></p><p>If the strategy isn't obvious, let me know, I'll spell it out more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3772941, member: 6562"] Kill the half-elf (should be trivial at 3rd level) and make his player play a Cleric. :) - - - Get [i]astral construct[/i] ASAP because you don't have to heal summoned tanks. What feats and powers have you chosen already? If I had to build a 2nd level Telepath, here's what I'd do, aiming for efficiency across a bunch of roles (including "party face" and self-preservation in combat): 1st level: Psionic Body, Point Blank Shot, Speed of Thought -- [i]crystal shard, entangling ectoplasm, vigor[/i] 2nd level: [i]empathy, mindlink[/i] --- 3rd level: Expanded Knowledge ([i]astral construct[/i]) -- [i]psi suggestion, energy stun[/i] 4th level: [i]ego whip, read thoughts[/i] 5th level: Psionic Shot -- [i]dispel psionics, time hop[/i] 6th level: Psionic Meditation -- [i]touchsight[/i] and [i]energy bolt[/i] or [i]energy wall[/i] 7th level: [i]psi dimension door, psi dominate[/i] 8th level: [i]schism[/i] ... plus something else, possibly [i]empathic transfer[/i] 9th level: Empower Power (or Expanded Knowledge ([i]body adjustment[/i]) from the Psychic Warrior list) -- [i]mind probe, psi plane shift[/i] 10th level: Greater Psionic Shot -- [i]psi divination, trace teleport[/i] Note that most of your feats are [Psionic], so you'll get +2 hp at many levels (+4 at 1st level, for 8 + Con starting HP, same as a Cleric or Ranger). If the strategy isn't obvious, let me know, I'll spell it out more. :) Cheers, -- N [/QUOTE]
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